[DECtalk] Introduction

Joe Quinn jdawg1983 at gmail.com
Tue Jun 21 23:04:44 EDT 2022


does anyone have the Dectalk archive, or do they know where i can get
it? i had it once, but think it's gone and i really wanted it back!

On 5/1/22, Mohamed Al-Hajamy <malhajamy at gmail.com> wrote:
> That addon will work with a manifest update, lastTestedNVDAVersion just
> needs to be changed to 2022.1 and it will run normally.
>
> On 4/30/2022 1:35 PM, Brandon Misch wrote:
>> I think he could also be referring to the synthesizer itself not
>> working well with some screen readers in windows 11. speaking of
>> screen readers, has anyone developed an add-on for the latest
>> NonVisual desktop access? Something that will work with the newest
>> builds? The version that worked with 2021.3 doesn't work with any
>> other snapshot releases. thanks for checking.
>>
>> On 4/30/22, Blake Roberts via Dectalk <dectalk at bluegrasspals.com> wrote:
>>> Hi Keith,
>>>
>>> Welcome to the Dectalk list! I think the audio file which you shared was
>>> creative, especially the fight sounds generated by DECtalk. Is Perfect
>>> Paul's claim in your audio file that the Speak windows won't work on
>>> Windows 11 a true statement? I am currently running Windows 10 on a
>>> computer which is not compatible with Windows 11.
>>>
>>> Blake
>>>
>>>
>>> On 4/30/2022 4:52 AM, Keith Hinton wrote:
>>>> Hi, folks!
>>>>
>>>> I hope that you all are doing well.
>>>>
>>>> I’ve recently just started getting back into programming with the
>>>> DECtalk synthesizer, so thought I’d see who’s actually on this thing.
>>>> I got to the sign-up link from The Flame Of Hope website, so thought
>>>> I’d subscribe and see who is actually around on here.
>>>>
>>>> I’m a huge fan of collaboration personaly, so if anyone wants to  have
>>>> me be part of smoething, just feel free to let me know.
>>>>
>>>> At the moment, my programming knowledge as far as DECtalk programming
>>>> is concerned, is actually rather minimal. However, I certainly do
>>>> enjoy DECtalk, although there was a period of time where I totally
>>>> forgot about the technology.
>>>>
>>>> My earliest memory of a DECtalk, although at the time I was too young
>>>> to know what it was called, was a computer running JAWS for Dos, and
>>>> it was hooked up to a DECtalk Express. I seem to recall that the
>>>> synthesizer could sing back then.
>>>>
>>>> I only found out that it was called the DECtalk Express one day when I
>>>> got curious and actually shut the synthesizer off, then turned it back
>>>> on.
>>>>
>>>> I even quite a number of years ago now, submitted a file to the
>>>> DECtalk Archive, called Access 32 destruction, though I never put
>>>> myself out their as an artist at the time.
>>>>
>>>> I have certainly been inspired and attracted to DECtalk programming in
>>>> general, in no small part because of folks such as Patrick Perdue,
>>>> Rachel Keyte, Snoopi Botten, and even by the programming of folks
>>>> who’s names I just can’t recall at the moment.
>>>>
>>>> I started getting back into DECtalk a few years back in general, when
>>>> I discovered that someone had invented an add-on so that the Access32
>>>> voices could be used with NVDA. Although, that DECtalk doesn’t respond
>>>> to commands. So, I actually ended up grabbing a speak window
>>>> application version not so long ago, and I’ve been creating a few
>>>> things recently.
>>>>
>>>> One thing that I’d be really interested in doing is learning how to
>>>> make a convincing fight with the DECtalk voices.
>>>>
>>>> At the moment, my latest attempt for a fight with DECtalk is actually,
>>>> well, quite horrible.
>>>>
>>>> At the time of it’s construction earlier this year, , I was using the
>>>> NVDA DECtalk add-on, and I was simply doing audio production edits to
>>>> my fight material, admittedly to create an mp3 audio out of this
>>>> thing. I hadn’t yet remembered about the Speak window programs or
>>>> anything like that.
>>>>
>>>> I might end up creating a new fight file once I have something that is
>>>> far more convincing as far as Paul and Harry hitting each other, and
>>>> making fight noises or something like it.
>>>>
>>>> I also don’t currently have any body hit sound effects on hand, so I’m
>>>> sure that would also be more convincing, but what I’m super interested
>>>> in is how in the world to create something so that the listener
>>>> actually thinks that Paul and Harry are really going at it.
>>>>
>>>> Here is an audio file version of what I stitched together using the
>>>> DECtalk add-on for NVDA at the time, and my audio production skills. I
>>>> don’t think I actually saved the actual text though, so a new file
>>>> would ultimately have to be constructed.
>>>>
>>>> I tried to make fight noises with what I had at the time, and I don’t
>>>> feel that this is convincing at all. But, here it is.
>>>>
>>>> https://www.dropbox.com/s/m6yl65mvraks7rs/Paul%27s%20Defeat%20In%20Progress%20Audio%20Thing.mp3?dl=1
>>>>
>>>> Any suggestions come to mind from anyone who is more experienced with
>>>> DECtalk programming on how to make a more convincing fight than what I
>>>> came up with at the time? Even the noises I made for Paul and Harry
>>>> being in pain were rather cringe worthy, admittedly, but well, at the
>>>> time that I did this earlier this year,  I had totally forgotten about
>>>> the Speak window program. And I am only just now, starting to get back
>>>> into these fun parameters.
>>>>
>>>> Enjoy my fight attempt, as bad as I feel that was. I’m sure someone
>>>> around here could come up with far more convincing fight noises pretty
>>>> easily.
>>>>
>>>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>>>> Windows
>>>>
>>>>
>>>> _______________________________________________
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>>>> Dectalk at bluegrasspals.com
>>>> https://bluegrasspals.com/mailman/listinfo/dectalk
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