[Blindapple] Cheeziest Adventure of a Lifetime

Brandon Cross bcross3286 at gmail.com
Tue Jul 18 17:38:48 EDT 2017

I might be able to take the original hello program and integrate textalker
into it.

On Tue, Jul 18, 2017 at 5:27 PM, Blake Roberts <beroberts at hughes.net> wrote:

> Hi all,
> A few weeks ago I found a text adventure Apple2 disk on Asimov called
> Cheeziest Adventure of a Lifetime. I managed to make the game speak by
> copying Textalker and replacing hello. When I tried copying Textalker load
> code into the unmodified disk's Hello program, the result was the disk
> entered an endless "ready" loop after the game partially loaded
> automatically. So I went back to my modified version with Hello replaced
> completely. The modified version which speaks most game text is attached.
> To start the game after the Apple boots, type:
> run game
> As I told Tony Baechler off-list, I found two points at which the game
> does not talk. A. When the game ends. Control-c usually fixes this problem.
> B. Mid-game you are asked if you want to call long-distance bulletin boards
> or sleep. The only fix I found for this problem was turning off the virtual
> apple. Most of the choices in-game do talk. If anyone i.e. Tony would like
> to try modifying the game code in an effort to fix these no-talking
> situations, feel free.
> Here is a link to the nontalking version if you need to see the original
> disk's Hello program.
> ftp://ftp.apple.asimov.net/pub/apple_II/images/games/adventure/
> CheeziestAdventureOfALifetime.dsk
> Blake
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