[Rsgames-beta] Reminder: Please test Werewolf, our new game!
Victoria Francis
victoriafrancis3 at gmail.com
Mon Dec 16 21:30:38 EST 2019
Hi everyone! :)
Jason, thanks so much for coding this game! It's fun. I have tried it
out with bots. I haven't gotten to play with real players yet. If
anyone on this list would like to play with me tomorrow evening
anytime after 5 PM Eastern, or even now, we can arrange that. So far,
I have played with five bots. I find the game very easy to understand.
Even I can follow it, which says something. Thanks Jason for choosing
a simple but fun game that's unique to RS Games style!
I'm wondering Jason if we would be able to have a different sound for
if someone wins and if someone loses? I think right now, it is
cheering regardless. It doesn't matter, but I'm just wondering if
that's possible. When I was a wearwolf and lost, I heard a cheer, and
when I was the protector and I won, I also heard the same sound.
Thanks for all your hard work!
Victoria
On 12/16/19, Jayson Smith <jaybird at bluegrasspals.com> wrote:
> Hi,
>
> I seem to have this fixed. It wasn't actually affecting gameplay, but
> was just annoying.
>
> Thanks,
>
> Jayson
>
> On 12/15/2019 6:40 PM, Caroline Toews wrote:
>> Okay, here's the full transcript.
>>
>> Caroline
>>
>> Below is the transcript for a Werewolf game started on Sun Dec 15 16:48:59
>> 2019 CST
>>
>> Game created by kittytech.
>> kittytech has added bot Kaylee.
>> kittytech has added bot Victorina.
>> kittytech has added bot Maurice.
>> kittytech has added bot Meaghan.
>> kittytech has added bot bren.
>> kittytech has added bot Charlie.
>> The Game is starting.
>> Our village consists of two werewolves, a seer, a protector, and three
>> villagers.
>> It's nighttime--everyone, close your eyes.
>> Werewolves, open your eyes.
>> Werewolves, pick someone to kill.
>> Werewolves, close your eyes.
>> Seer, open your eyes.
>> Seer, pick someone to ask about.
>> Seer, close your eyes.
>> Protector, open your eyes.
>> Protector, pick someone to protect.
>> Protector, close your eyes.
>> Everyone, open your eyes--it's daytime.
>> Everyone, please excuse me, but this game is now in a state I don't
>> recognize. *** BUG!!! *** Maurice has been torn apart by werewolves!
>> Talk among yourselves and vote on whom to lynch. Once a majority is
>> reached, the game will resume.
>> Victorina votes to lynch bren.
>> Charlie votes to lynch bren.
>> Meaghan votes to lynch bren.
>> Kaylee votes to lynch bren.
>> It is decided! Bren is to be lynched!
>> Postmortem tests indicate Bren was not a werewolf.
>> It's nighttime--everyone, close your eyes.
>> Werewolves, open your eyes.
>> Werewolves, pick someone to kill.
>> Werewolves, close your eyes.
>> Seer, open your eyes.
>> Seer, pick someone to ask about.
>> Seer, close your eyes.
>> Protector, open your eyes.
>> Protector, pick someone to protect.
>> Protector, close your eyes.
>> Everyone, please excuse me, but this game is now in a state I don't
>> recognize. *** BUG!!! *** Everyone, open your eyes--it's daytime.
>> Nobody died last night!
>> Talk among yourselves and vote on whom to lynch. Once a majority is
>> reached, the game will resume.
>> Victorina votes to lynch Meaghan.
>> Kaylee votes to lynch Meaghan.
>> Meaghan votes to lynch Charlie.
>> Charlie votes to lynch Meaghan.
>> It is decided! Meaghan is to be lynched!
>> Post-mortem tests indicate Meaghan was a werewolf!
>> It's nighttime--everyone, close your eyes.
>> Werewolves, open your eyes.
>> Werewolves, pick someone to kill.
>> Werewolves, close your eyes.
>> Seer, open your eyes.
>> Seer, pick someone to ask about.
>> Seer, close your eyes.
>> Protector, open your eyes.
>> Protector, pick someone to protect.
>> Protector, close your eyes.
>> Everyone, open your eyes--it's daytime.
>> Kittytech has been torn apart by a werewolf!
>> Talk among yourselves and vote on whom to lynch. Once a majority is
>> reached, the game will resume.
>> Kaylee votes to lynch Victorina.
>> Victorina votes to lynch Kaylee.
>> Charlie votes to lynch Kaylee.
>> It is decided! Kaylee is to be lynched!
>> Postmortem tests indicate Kaylee was not a werewolf.
>> There are as many werewolves as there are villagers.
>> The werewolf slaughters the remaining villager before nightfall.
>> The werewolves have won!
>> Victorina and Meaghan were the werewolves.
>> kittytech was the seer, and Kaylee was the protector.
>> The game will terminate in thirty seconds.
>> kittytech has left the game.
>>
>> -----Original Message-----
>> From: Rsgames-beta <rsgames-beta-bounces at bluegrasspals.com> On Behalf Of
>> Jayson Smith
>> Sent: December 15, 2019 5:04 PM
>> To: rsgames-beta at bluegrasspals.com
>> Subject: Re: [Rsgames-beta] Reminder: Please test Werewolf, our new game!
>>
>> Hi,
>>
>> Please send the transcript. I put that message in there specifically to
>> identify situations where the game was in a state other than the one
>> expected at that time. I don't know if there'll be any clues in the
>> transcript, but I can certainly look at it.
>>
>> Jayson
>>
>> On 12/15/2019 5:55 PM, Caroline Toews wrote:
>>> Hi. Okay, I wasn't seeing the game at first, but now it's showing up.
>>>
>>> In any case, while playing, I received this message twice when it
>>> switched from night to day: " Everyone, please excuse me, but this game
>>> is now in a state I don't recognize. *** BUG!!! *** Everyone, open your
>>> eyes--it's daytime." I can send the entire transcript if that would be
>>> helpful.
>>>
>>> Caroline
>>>
>>>
>>> -----Original Message-----
>>> From: Rsgames-beta <rsgames-beta-bounces at bluegrasspals.com> On Behalf
>>> Of Jayson Smith
>>> Sent: December 15, 2019 4:24 PM
>>> To: rsgames-beta at bluegrasspals.com
>>> Subject: [Rsgames-beta] Reminder: Please test Werewolf, our new game!
>>>
>>> Hi,
>>>
>>> This is a reminder that there's a new game, Werewolf, available for
>>> testing. This one is unlike anything RSGames has done before, and I had a
>>> lot of fun coding it. Draft instructions are at the end of this Email.
>>>
>>> Please test as thoroughly as possible since we'll be releasing this on
>>> Friday. Please let me know your thoughts, comments, bug reports, etc. If
>>> you find a bug, please provide a transcript or the relevant portion
>>> thereof.
>>>
>>> Thanks, and have fun!
>>>
>>> Jayson
>>>
>>> --------------------
>>>
>>> Werewolf is a social game. The game takes place in a small village, and
>>> the players are the villagers. Unfortunately for this village, there are
>>> a few werewolves among the innocent townsfolk, and their goal is to wipe
>>> out as much of the village as they can without being discovered. One of
>>> the innocent villagers is a seer. This person has the second sight, and
>>> can detect the taint of lycanthropy. There may also be a protector
>>> (called a doctor, healer, baner, or wolfsbane carrier in some versions),
>>> an innocent villager who protects one person from werewolf attack each
>>> night.
>>>
>>> The game has alternating night and day phases, starting with night. At
>>> night, the werewolves pick someone to tear limb from limb (all werewolves
>>> must agree on the same person), the seer picks someone to learn about,
>>> and the protector picks someone to protect from werewolf attack for that
>>> night. Once night is over, everyone wakes up, the werewolves' victim (if
>>> not protected) is found dead, and day begins.
>>>
>>> Day is very simple. The village wants justice for last night's murder,
>>> and votes to lynch (eliminate) one of their own. Once a majority has
>>> voted for one person, he or she is dead and out of the game, and the
>>> remaining villagers find out if they lynched a werewolf or not.
>>>
>>> The game then goes back to night. The werewolves or werewolf pick someone
>>> to kill, the seer (if still alive) learns about someone else, the
>>> protector (if still alive) protects someone, everyone wakes up, someone
>>> (if not protected) is found dead, and the village gets ready for another
>>> lynching. This continues until the game ends, which can happen in one of
>>> two ways.
>>>
>>> The villagers win if they kill all the werewolves. The werewolves win
>>> if enough villagers have been killed (by werewolf actions and village
>>> lynches) that the numbers of villagers and werewolves are equal. At that
>>> point, the werewolves rise up and openly slaughter the remaining
>>> villagers. For scoreboard purposes, each player wins if his team
>>> (werewolves or villagers) wins, even if he's not alive at the end.
>>>
>>> The proper strategy depends on each player's role in the game. The
>>> werewolves want to stay hidden but kill as many innocent villagers as
>>> they can. During the day, they will almost certainly use misdirection and
>>> barefaced lies to throw suspicion on other villagers.
>>>
>>> The seer wants to stay alive as long as possible so he can learn as much
>>> as possible, but without revealing himself to be the seer because if he
>>> does, the werewolves will almost certainly try to kill him that night.
>>> At the same time, he wants to throw suspicion on any werewolves he
>>> discovers.
>>>
>>> The seer, of course, can reveal himself to be the seer at any time,
>>> especially if he thinks he's about to be lynched, in order to share his
>>> knowledge. Of course a werewolf could also claim to be the seer and
>>> reveal anything he wants.
>>>
>>> The protector, like the seer, wants to stay alive as long as possible
>>> without revealing himself to be the protector. If he's ever in a
>>> situation where he thinks he knows who the seer is, he will probably
>>> protect that person at night, which of course leaves the protector wide
>>> open to werewolf attack.
>>>
>>> The protector should ideally never reveal himself to be the protector,
>>> except possibly in a last-ditch effort to avoid being lynched. If it
>>> comes to that, and he thinks he knows who the seer is, he should then
>>> alternate randomly between protecting himself and that person at night.
>>> Of course a werewolf could also claim to be the protector for similar
>>> reasons.
>>>
>>> The other villagers are just trying to figure out who the werewolves are.
>>> The only information they have, however, is what others say and who dies.
>>>
>>> There are no restrictions on speech during the day. Any living player can
>>> say anything he wants—truth, misdirection, nonsense, or barefaced lie.
>>> Dead players, on the other hand, may not speak at all, not even to
>>> correct a matter of record. If someone is about to be lynched and wants
>>> to say something like revealing the seer's visions, they have to say it
>>> before the vote goes through. Likewise, as soon as someone is found
>>> murdered at daybreak, they are dead and out of the game, and may not
>>> speak. Also, nobody may talk at night.
>>>
>>> More information about this game can be found at the following website:
>>> http://www.eblong.com/zarf/werewolf.html
>>>
>>> Note that Zarf's page assumes a face-to-face game, where the moderator is
>>> one of the players. In this version, the moderator functions are
>>> performed by the game itself. Since that page counts the moderator as a
>>> player, its suggestions about odd versus even numbers of players, when to
>>> add a third werewolf, etc. are off by one in relation to this version.
>>>
>>> When a game is created, the game master decides if there will be a
>>> protector, and if the roles of dead villagers are revealed. If reveal is
>>> turned on, every time someone dies, their exact role (werewolf, seer,
>>> protector, villager) is revealed to the rest of the players. If not, only
>>> their status (werewolf or not a werewolf) is revealed. The werewolves,
>>> seer, and protector are all revealed at the end of the game.
>>>
>>> Bots can participate in Werewolf, although the game is much more fun if
>>> most or all of the players are humans. Bots have a strategy to play the
>>> game, but they never say anything during the day, so they can't throw
>>> suspicion on others nor defend themselves if accused.
>>>
>>> When the game begins, the number of werewolves is calculated based on the
>>> number of players. If there are fewer than six players, one werewolf is
>>> used. If between six and fifteen players, two werewolves, and if sixteen
>>> or more players, three werewolves. Once that is decided, each player is
>>> randomly assigned a role and told what it is, then the first night
>>> starts.
>>>
>>> Once the game is underway, each role (werewolves, seer, protector) is
>>> prompted to open their eyes and pick someone to kill, identify, or
>>> protect. If you hold one of these special roles, when it's your turn,
>>> press Enter to open a menu from which you can choose a player. Enter is
>>> also used for voting during the day.
>>>
>>> If villager roles are not being revealed when they die, the game will ask
>>> the seer and protector (if enabled) to open their eyes, pick someone, and
>>> close their eyes, even if these players are already dead.
>>> This is because in this situation, nobody knows these people are dead, so
>>> the game keeps up the pretense, delaying for a random amount of time in
>>> order to fake these roles.
>>>
>>> Bots, if present, will use the following strategy in order to keep the
>>> game moving.
>>>
>>> A bot werewolf, if he's the only werewolf, will choose someone at random
>>> to kill. If there are other werewolves but none have chosen yet, he will
>>> choose a random villager. Since the werewolves know who each other are,
>>> he will never pick another werewolf. If he's not the first to choose, he
>>> will choose a random player from those other werewolves have chosen that
>>> night. This insures that even if all the werewolves are bots, they will
>>> come to an agreement on a single player to kill.
>>>
>>> A bot seer will choose someone he hasn't learned about yet. What he
>>> learns is stored so he can use that information during the day.
>>>
>>> A bot protector will protect a random player.
>>>
>>> During the day, a seer bot will always vote for a werewolf he's
>>> identified, and failing that, never vote for someone he knows to be
>>> innocent. All other bots will vote for a random person who has received
>>> at least one vote already, and if nobody has voted yet, they will vote
>>> for someone at random. This usually results in many bots ganging up on
>>> one or two players until a majority is reached, which is another reason
>>> it's better to have more humans than bots. Note that bots look at the
>>> status of the game and take action periodically, so even in a game with
>>> no living human players, if the first flood of daytime votes doesn't
>>> result in a majority, the bots will eventually reach an agreement.
>>>
>>> The keyboard commands are very simple. Enter opens a menu where you can
>>> choose a player for the appropriate task given your role, or vote for
>>> someone during the day. T will tell you the current state of the game,
>>> which equates to whose turn it is. During the day, V will list players,
>>> who they've voted for, and how many votes they have. Players who haven't
>>> yet voted and have no votes aren't listed. R will tell you your role, in
>>> case you missed it when the game was starting.
>>>
>>> --
>>> Rsgames-beta mailing list
>>> Rsgames-beta at bluegrasspals.com
>>> http://bluegrasspals.com/mailman/listinfo/rsgames-beta
>>>
>>>
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