[Rsgames-beta] Reminder: Please test Werewolf, our new game!

Caroline Toews listmailstuff at kittytech.org
Sun Dec 15 18:40:05 EST 2019


Okay, here's the full transcript.

Caroline

Below is the transcript for a Werewolf game started on Sun Dec 15 16:48:59 2019 CST

Game created by kittytech.
kittytech has added bot Kaylee.
kittytech has added bot Victorina.
kittytech has added bot Maurice.
kittytech has added bot Meaghan.
kittytech has added bot bren.
kittytech has added bot Charlie.
The Game is starting.
Our village consists of two werewolves, a seer, a protector, and three villagers.
It's nighttime--everyone, close your eyes.
Werewolves, open your eyes.
Werewolves, pick someone to kill.
Werewolves, close your eyes.
Seer, open your eyes.
Seer, pick someone to ask about.
Seer, close your eyes.
Protector, open your eyes.
Protector, pick someone to protect.
Protector, close your eyes.
Everyone, open your eyes--it's daytime.
Everyone, please excuse me, but this game is now in a state I don't recognize. *** BUG!!! *** Maurice has been torn apart by werewolves!
Talk among yourselves and vote on whom to lynch. Once a majority is reached, the game will resume.
Victorina votes to lynch bren.
Charlie votes to lynch bren.
Meaghan votes to lynch bren.
Kaylee votes to lynch bren.
It is decided! Bren is to be lynched!
Postmortem tests indicate Bren was not a werewolf.
It's nighttime--everyone, close your eyes.
Werewolves, open your eyes.
Werewolves, pick someone to kill.
Werewolves, close your eyes.
Seer, open your eyes.
Seer, pick someone to ask about.
Seer, close your eyes.
Protector, open your eyes.
Protector, pick someone to protect.
Protector, close your eyes.
Everyone, please excuse me, but this game is now in a state I don't recognize. *** BUG!!! *** Everyone, open your eyes--it's daytime.
Nobody died last night!
Talk among yourselves and vote on whom to lynch. Once a majority is reached, the game will resume.
Victorina votes to lynch Meaghan.
Kaylee votes to lynch Meaghan.
Meaghan votes to lynch Charlie.
Charlie votes to lynch Meaghan.
It is decided! Meaghan is to be lynched!
Post-mortem tests indicate Meaghan was a werewolf!
It's nighttime--everyone, close your eyes.
Werewolves, open your eyes.
Werewolves, pick someone to kill.
Werewolves, close your eyes.
Seer, open your eyes.
Seer, pick someone to ask about.
Seer, close your eyes.
Protector, open your eyes.
Protector, pick someone to protect.
Protector, close your eyes.
Everyone, open your eyes--it's daytime.
Kittytech has been torn apart by a werewolf!
Talk among yourselves and vote on whom to lynch. Once a majority is reached, the game will resume.
Kaylee votes to lynch Victorina.
Victorina votes to lynch Kaylee.
Charlie votes to lynch Kaylee.
It is decided! Kaylee is to be lynched!
Postmortem tests indicate Kaylee was not a werewolf.
There are as many werewolves as there are villagers.
The werewolf slaughters the remaining villager before nightfall.
The werewolves have won!
Victorina and Meaghan were the werewolves.
kittytech was the seer, and Kaylee was the protector.
The game will terminate in thirty seconds.
kittytech has left the game.

-----Original Message-----
From: Rsgames-beta <rsgames-beta-bounces at bluegrasspals.com> On Behalf Of Jayson Smith
Sent: December 15, 2019 5:04 PM
To: rsgames-beta at bluegrasspals.com
Subject: Re: [Rsgames-beta] Reminder: Please test Werewolf, our new game!

Hi,

Please send the transcript. I put that message in there specifically to identify situations where the game was in a state other than the one expected at that time. I don't know if there'll be any clues in the transcript, but I can certainly look at it.

Jayson

On 12/15/2019 5:55 PM, Caroline Toews wrote:
> Hi. Okay, I wasn't seeing the game at first, but now it's showing up.
>
> In any case, while playing, I received this message twice when it switched from night to day: " Everyone, please excuse me, but this game is now in a state I don't recognize. *** BUG!!! *** Everyone, open your eyes--it's daytime." I can send the entire transcript if that would be helpful.
>
> Caroline
>
>
> -----Original Message-----
> From: Rsgames-beta <rsgames-beta-bounces at bluegrasspals.com> On Behalf 
> Of Jayson Smith
> Sent: December 15, 2019 4:24 PM
> To: rsgames-beta at bluegrasspals.com
> Subject: [Rsgames-beta] Reminder: Please test Werewolf, our new game!
>
> Hi,
>
> This is a reminder that there's a new game, Werewolf, available for testing. This one is unlike anything RSGames has done before, and I had a lot of fun coding it. Draft instructions are at the end of this Email.
>
> Please test as thoroughly as possible since we'll be releasing this on Friday. Please let me know your thoughts, comments, bug reports, etc. If you find a bug, please provide a transcript or the relevant portion thereof.
>
> Thanks, and have fun!
>
> Jayson
>
> --------------------
>
> Werewolf is a social game. The game takes place in a small village, and the players are the villagers. Unfortunately for this village, there are a few werewolves among the innocent townsfolk, and their goal is to wipe out as much of the village as they can without being discovered. One of the innocent villagers is a seer. This person has the second sight, and can detect the taint of lycanthropy. There may also be a protector (called a doctor, healer, baner, or wolfsbane carrier in some versions), an innocent villager who protects one person from werewolf attack each night.
>
> The game has alternating night and day phases, starting with night. At night, the werewolves pick someone to tear limb from limb (all werewolves must agree on the same person), the seer picks someone to learn about, and the protector picks someone to protect from werewolf attack for that night. Once night is over, everyone wakes up, the werewolves' victim (if not protected) is found dead, and day begins.
>
> Day is very simple. The village wants justice for last night's murder, and votes to lynch (eliminate) one of their own. Once a majority has voted for one person, he or she is dead and out of the game, and the remaining villagers find out if they lynched a werewolf or not.
>
> The game then goes back to night. The werewolves or werewolf pick someone to kill, the seer (if still alive) learns about someone else, the protector (if still alive) protects someone, everyone wakes up, someone (if not protected) is found dead, and the village gets ready for another lynching. This continues until the game ends, which can happen in one of two ways.
>
> The villagers win if they kill all the werewolves. The werewolves win 
> if enough villagers have been killed (by werewolf actions and village
> lynches) that the numbers of villagers and werewolves are equal. At that point, the werewolves rise up and openly slaughter the remaining villagers. For scoreboard purposes, each player wins if his team (werewolves or villagers) wins, even if he's not alive at the end.
>
> The proper strategy depends on each player's role in the game. The werewolves want to stay hidden but kill as many innocent villagers as they can. During the day, they will almost certainly use misdirection and barefaced lies to throw suspicion on other villagers.
>
> The seer wants to stay alive as long as possible so he can learn as much as possible, but without revealing himself to be the seer because if he does, the werewolves will almost certainly try to kill him that night.
> At the same time, he wants to throw suspicion on any werewolves he discovers.
>
> The seer, of course, can reveal himself to be the seer at any time, especially if he thinks he's about to be lynched, in order to share his knowledge. Of course a werewolf could also claim to be the seer and reveal anything he wants.
>
> The protector, like the seer, wants to stay alive as long as possible without revealing himself to be the protector. If he's ever in a situation where he thinks he knows who the seer is, he will probably protect that person at night, which of course leaves the protector wide open to werewolf attack.
>
> The protector should ideally never reveal himself to be the protector, except possibly in a last-ditch effort to avoid being lynched. If it comes to that, and he thinks he knows who the seer is, he should then alternate randomly between protecting himself and that person at night.
> Of course a werewolf could also claim to be the protector for similar reasons.
>
> The other villagers are just trying to figure out who the werewolves are. The only information they have, however, is what others say and who dies.
>
> There are no restrictions on speech during the day. Any living player can say anything he wants—truth, misdirection, nonsense, or barefaced lie. Dead players, on the other hand, may not speak at all, not even to correct a matter of record. If someone is about to be lynched and wants to say something like revealing the seer's visions, they have to say it before the vote goes through. Likewise, as soon as someone is found murdered at daybreak, they are dead and out of the game, and may not speak. Also, nobody may talk at night.
>
> More information about this game can be found at the following website:
> http://www.eblong.com/zarf/werewolf.html
>
> Note that Zarf's page assumes a face-to-face game, where the moderator is one of the players. In this version, the moderator functions are performed by the game itself. Since that page counts the moderator as a player, its suggestions about odd versus even numbers of players, when to add a third werewolf, etc. are off by one in relation to this version.
>
> When a game is created, the game master decides if there will be a protector, and if the roles of dead villagers are revealed. If reveal is turned on, every time someone dies, their exact role (werewolf, seer, protector, villager) is revealed to the rest of the players. If not, only their status (werewolf or not a werewolf) is revealed. The werewolves, seer, and protector are all revealed at the end of the game.
>
> Bots can participate in Werewolf, although the game is much more fun if most or all of the players are humans. Bots have a strategy to play the game, but they never say anything during the day, so they can't throw suspicion on others nor defend themselves if accused.
>
> When the game begins, the number of werewolves is calculated based on the number of players. If there are fewer than six players, one werewolf is used. If between six and fifteen players, two werewolves, and if sixteen or more players, three werewolves. Once that is decided, each player is randomly assigned a role and told what it is, then the first night starts.
>
> Once the game is underway, each role (werewolves, seer, protector) is prompted to open their eyes and pick someone to kill, identify, or protect. If you hold one of these special roles, when it's your turn, press Enter to open a menu from which you can choose a player. Enter is also used for voting during the day.
>
> If villager roles are not being revealed when they die, the game will ask the seer and protector (if enabled) to open their eyes, pick someone, and close their eyes, even if these players are already dead.
> This is because in this situation, nobody knows these people are dead, so the game keeps up the pretense, delaying for a random amount of time in order to fake these roles.
>
> Bots, if present, will use the following strategy in order to keep the game moving.
>
> A bot werewolf, if he's the only werewolf, will choose someone at random to kill. If there are other werewolves but none have chosen yet, he will choose a random villager. Since the werewolves know who each other are, he will never pick another werewolf. If he's not the first to choose, he will choose a random player from those other werewolves have chosen that night. This insures that even if all the werewolves are bots, they will come to an agreement on a single player to kill.
>
> A bot seer will choose someone he hasn't learned about yet. What he learns is stored so he can use that information during the day.
>
> A bot protector will protect a random player.
>
> During the day, a seer bot will always vote for a werewolf he's identified, and failing that, never vote for someone he knows to be innocent. All other bots will vote for a random person who has received at least one vote already, and if nobody has voted yet, they will vote for someone at random. This usually results in many bots ganging up on one or two players until a majority is reached, which is another reason it's better to have more humans than bots. Note that bots look at the status of the game and take action periodically, so even in a game with no living human players, if the first flood of daytime votes doesn't result in a majority, the bots will eventually reach an agreement.
>
> The keyboard commands are very simple. Enter opens a menu where you can choose a player for the appropriate task given your role, or vote for someone during the day. T will tell you the current state of the game, which equates to whose turn it is. During the day, V will list players, who they've voted for, and how many votes they have. Players who haven't yet voted and have no votes aren't listed. R will tell you your role, in case you missed it when the game was starting.
>
> --
> Rsgames-beta mailing list
> Rsgames-beta at bluegrasspals.com
> http://bluegrasspals.com/mailman/listinfo/rsgames-beta
>
>

--
Rsgames-beta mailing list
Rsgames-beta at bluegrasspals.com
http://bluegrasspals.com/mailman/listinfo/rsgames-beta




More information about the Rsgames-beta mailing list