[Rsgames-beta] Reminder: Please test Werewolf, our new game!
Jayson Smith
jaybird at bluegrasspals.com
Sun Dec 15 18:04:37 EST 2019
Hi,
This was fixed earlier today, please try again.
Thanks,
Jayson
On 12/15/2019 5:54 PM, Joseph Weakland wrote:
> i have given the game a whirl with a couple of bots and the music in
> game is so loud you can't hear nvda to well. I wish f3 and f4 would be
> able to turn music up/down thanks
>
>
> On 12/15/2019 4:24 PM, Jayson Smith wrote:
>> Hi,
>>
>> This is a reminder that there's a new game, Werewolf, available for
>> testing. This one is unlike anything RSGames has done before, and I
>> had a lot of fun coding it. Draft instructions are at the end of this
>> Email.
>>
>> Please test as thoroughly as possible since we'll be releasing this
>> on Friday. Please let me know your thoughts, comments, bug reports,
>> etc. If you find a bug, please provide a transcript or the relevant
>> portion thereof.
>>
>> Thanks, and have fun!
>>
>> Jayson
>>
>> --------------------
>>
>> Werewolf is a social game. The game takes place in a small village,
>> and the players are the villagers. Unfortunately for this village,
>> there are a few werewolves among the innocent townsfolk, and their
>> goal is to wipe out as much of the village as they can without being
>> discovered. One of the innocent villagers is a seer. This person has
>> the second sight, and can detect the taint of lycanthropy. There may
>> also be a protector (called a doctor, healer, baner, or wolfsbane
>> carrier in some versions), an innocent villager who protects one
>> person from werewolf attack each night.
>>
>> The game has alternating night and day phases, starting with night.
>> At night, the werewolves pick someone to tear limb from limb (all
>> werewolves must agree on the same person), the seer picks someone to
>> learn about, and the protector picks someone to protect from werewolf
>> attack for that night. Once night is over, everyone wakes up, the
>> werewolves' victim (if not protected) is found dead, and day begins.
>>
>> Day is very simple. The village wants justice for last night's
>> murder, and votes to lynch (eliminate) one of their own. Once a
>> majority has voted for one person, he or she is dead and out of the
>> game, and the remaining villagers find out if they lynched a werewolf
>> or not.
>>
>> The game then goes back to night. The werewolves or werewolf pick
>> someone to kill, the seer (if still alive) learns about someone else,
>> the protector (if still alive) protects someone, everyone wakes up,
>> someone (if not protected) is found dead, and the village gets ready
>> for another lynching. This continues until the game ends, which can
>> happen in one of two ways.
>>
>> The villagers win if they kill all the werewolves. The werewolves win
>> if enough villagers have been killed (by werewolf actions and village
>> lynches) that the numbers of villagers and werewolves are equal. At
>> that point, the werewolves rise up and openly slaughter the remaining
>> villagers. For scoreboard purposes, each player wins if his team
>> (werewolves or villagers) wins, even if he's not alive at the end.
>>
>> The proper strategy depends on each player's role in the game. The
>> werewolves want to stay hidden but kill as many innocent villagers as
>> they can. During the day, they will almost certainly use misdirection
>> and barefaced lies to throw suspicion on other villagers.
>>
>> The seer wants to stay alive as long as possible so he can learn as
>> much as possible, but without revealing himself to be the seer
>> because if he does, the werewolves will almost certainly try to kill
>> him that night. At the same time, he wants to throw suspicion on any
>> werewolves he discovers.
>>
>> The seer, of course, can reveal himself to be the seer at any time,
>> especially if he thinks he's about to be lynched, in order to share
>> his knowledge. Of course a werewolf could also claim to be the seer
>> and reveal anything he wants.
>>
>> The protector, like the seer, wants to stay alive as long as possible
>> without revealing himself to be the protector. If he's ever in a
>> situation where he thinks he knows who the seer is, he will probably
>> protect that person at night, which of course leaves the protector
>> wide open to werewolf attack.
>>
>> The protector should ideally never reveal himself to be the
>> protector, except possibly in a last-ditch effort to avoid being
>> lynched. If it comes to that, and he thinks he knows who the seer is,
>> he should then alternate randomly between protecting himself and that
>> person at night. Of course a werewolf could also claim to be the
>> protector for similar reasons.
>>
>> The other villagers are just trying to figure out who the werewolves
>> are. The only information they have, however, is what others say and
>> who dies.
>>
>> There are no restrictions on speech during the day. Any living player
>> can say anything he wants—truth, misdirection, nonsense, or barefaced
>> lie. Dead players, on the other hand, may not speak at all, not even
>> to correct a matter of record. If someone is about to be lynched and
>> wants to say something like revealing the seer's visions, they have
>> to say it before the vote goes through. Likewise, as soon as someone
>> is found murdered at daybreak, they are dead and out of the game, and
>> may not speak. Also, nobody may talk at night.
>>
>> More information about this game can be found at the following
>> website: http://www.eblong.com/zarf/werewolf.html
>>
>> Note that Zarf's page assumes a face-to-face game, where the
>> moderator is one of the players. In this version, the moderator
>> functions are performed by the game itself. Since that page counts
>> the moderator as a player, its suggestions about odd versus even
>> numbers of players, when to add a third werewolf, etc. are off by one
>> in relation to this version.
>>
>> When a game is created, the game master decides if there will be a
>> protector, and if the roles of dead villagers are revealed. If reveal
>> is turned on, every time someone dies, their exact role (werewolf,
>> seer, protector, villager) is revealed to the rest of the players. If
>> not, only their status (werewolf or not a werewolf) is revealed. The
>> werewolves, seer, and protector are all revealed at the end of the game.
>>
>> Bots can participate in Werewolf, although the game is much more fun
>> if most or all of the players are humans. Bots have a strategy to
>> play the game, but they never say anything during the day, so they
>> can't throw suspicion on others nor defend themselves if accused.
>>
>> When the game begins, the number of werewolves is calculated based on
>> the number of players. If there are fewer than six players, one
>> werewolf is used. If between six and fifteen players, two werewolves,
>> and if sixteen or more players, three werewolves. Once that is
>> decided, each player is randomly assigned a role and told what it is,
>> then the first night starts.
>>
>> Once the game is underway, each role (werewolves, seer, protector) is
>> prompted to open their eyes and pick someone to kill, identify, or
>> protect. If you hold one of these special roles, when it's your turn,
>> press Enter to open a menu from which you can choose a player. Enter
>> is also used for voting during the day.
>>
>> If villager roles are not being revealed when they die, the game will
>> ask the seer and protector (if enabled) to open their eyes, pick
>> someone, and close their eyes, even if these players are already
>> dead. This is because in this situation, nobody knows these people
>> are dead, so the game keeps up the pretense, delaying for a random
>> amount of time in order to fake these roles.
>>
>> Bots, if present, will use the following strategy in order to keep
>> the game moving.
>>
>> A bot werewolf, if he's the only werewolf, will choose someone at
>> random to kill. If there are other werewolves but none have chosen
>> yet, he will choose a random villager. Since the werewolves know who
>> each other are, he will never pick another werewolf. If he's not the
>> first to choose, he will choose a random player from those other
>> werewolves have chosen that night. This insures that even if all the
>> werewolves are bots, they will come to an agreement on a single
>> player to kill.
>>
>> A bot seer will choose someone he hasn't learned about yet. What he
>> learns is stored so he can use that information during the day.
>>
>> A bot protector will protect a random player.
>>
>> During the day, a seer bot will always vote for a werewolf he's
>> identified, and failing that, never vote for someone he knows to be
>> innocent. All other bots will vote for a random person who has
>> received at least one vote already, and if nobody has voted yet, they
>> will vote for someone at random. This usually results in many bots
>> ganging up on one or two players until a majority is reached, which
>> is another reason it's better to have more humans than bots. Note
>> that bots look at the status of the game and take action
>> periodically, so even in a game with no living human players, if the
>> first flood of daytime votes doesn't result in a majority, the bots
>> will eventually reach an agreement.
>>
>> The keyboard commands are very simple. Enter opens a menu where you
>> can choose a player for the appropriate task given your role, or vote
>> for someone during the day. T will tell you the current state of the
>> game, which equates to whose turn it is. During the day, V will list
>> players, who they've voted for, and how many votes they have. Players
>> who haven't yet voted and have no votes aren't listed. R will tell
>> you your role, in case you missed it when the game was starting.
>>
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