[DECtalk] decTalk 4.41 through 4.6 sapi5

Karen Lewellen klewellen at shellworld.net
Sat Apr 30 21:27:58 EDT 2022


At what quality level?
My understanding is that some modules do not sound well in general, let 
alone like real dectalk.



On Sat, 30 Apr 2022, joshknnd1982 at gmail.com wrote:

> hi,
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> Instead of making NVDA addons for decTalk, perhaps a sapi5 interface could be made by someone then it would work with any screen reader you wanted to use it with.
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> From: Dectalk <dectalk-bounces at bluegrasspals.com> On Behalf Of Keith Hinton
> Sent: Saturday, April 30, 2022 04:52
> To: dectalk at bluegrasspals.com
> Subject: [DECtalk] Introduction
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> Hi, folks!
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> I hope that you all are doing well.
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> I’ve recently just started getting back into programming with the DECtalk synthesizer, so thought I’d see who’s actually on this thing.  I got to the sign-up link from The Flame Of Hope website, so thought I’d subscribe and see who is actually around on here.
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> I’m a huge fan of collaboration personaly, so if anyone wants to  have me be part of smoething, just feel free to let me know.
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> At the moment, my programming knowledge as far as DECtalk programming is concerned, is actually rather minimal. However, I certainly do enjoy DECtalk, although there was a period of time where I totally forgot about the technology.
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> My earliest memory of a DECtalk, although at the time I was too young to know what it was called, was a computer running JAWS for Dos, and it was hooked up to a DECtalk Express. I seem to recall that the synthesizer could sing back then.
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> I only found out that it was called the DECtalk Express one day when I got curious and actually shut the synthesizer off, then turned it back on.
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> I even quite a number of years ago now, submitted a file to the DECtalk Archive, called Access 32 destruction, though I never put myself out their as an artist at the time.
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> I have certainly been inspired and attracted to DECtalk programming in general, in no small part because of folks such as Patrick Perdue, Rachel Keyte, Snoopi Botten, and even by the programming of folks who’s names I just can’t recall at the moment.
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> I started getting back into DECtalk a few years back in general, when I discovered that someone had invented an add-on so that the Access32 voices could be used with NVDA. Although, that DECtalk doesn’t respond to commands. So, I actually ended up grabbing a speak window application version not so long ago, and I’ve been creating a few things recently.
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> One thing that I’d be really interested in doing is learning how to make a convincing fight with the DECtalk voices.
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> At the moment, my latest attempt for a fight with DECtalk is actually, well, quite horrible.
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> At the time of it’s construction earlier this year, , I was using the NVDA DECtalk add-on, and I was simply doing audio production edits to my fight material, admittedly to create an mp3 audio out of this thing. I hadn’t yet remembered about the Speak window programs or anything like that.
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> I might end up creating a new fight file once I have something that is far more convincing as far as Paul and Harry hitting each other, and making fight noises or something like it.
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> I also don’t currently have any body hit sound effects on hand, so I’m sure that would also be more convincing, but what I’m super interested in is how in the world to create something so that the listener actually thinks that Paul and Harry are really going at it.
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> Here is an audio file version of what I stitched together using the DECtalk add-on for NVDA at the time, and my audio production skills. I don’t think I actually saved the actual text though, so a new file would ultimately have to be constructed.
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> I tried to make fight noises with what I had at the time, and I don’t feel that this is convincing at all. But, here it is.
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> https://www.dropbox.com/s/m6yl65mvraks7rs/Paul%27s%20Defeat%20In%20Progress%20Audio%20Thing.mp3?dl=1
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> Any suggestions come to mind from anyone who is more experienced with DECtalk programming on how to make a more convincing fight than what I came up with at the time? Even the noises I made for Paul and Harry being in pain were rather cringe worthy, admittedly, but well, at the time that I did this earlier this year,  I had totally forgotten about the Speak window program. And I am only just now, starting to get back into these fun parameters.
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> Enjoy my fight attempt, as bad as I feel that was. I’m sure someone around here could come up with far more convincing fight noises pretty easily.
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> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986>  for Windows
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