[Blindapple] editing Hello to add Textalker

Blake Roberts beroberts at hughes.net
Sat Jul 8 13:56:49 EDT 2017


Thanks Jayson. The help which you provided below is exactly what I needed to
know. I have successfully edited Hello. The game author's disk talks now. I
will distribute if I receive permission from the author, Wade Clarke,  to do
so.

Blake

 

  _____  

From: BlindApple [mailto:blindapple-bounces at bluegrasspals.com] On Behalf Of
Jayson Smith
Sent: Saturday, July 08, 2017 12:32 PM
To: Blind Apple Discussions
Subject: Re: [Blindapple] editing Hello to add Textalker

 

Hi,

The easiest way is probably the following. Note that I don't think there's a
way to actually edit an existing program or file on a disk with CiderPress.

1. Find the Hello program on the disk. Hit Tab to view its contents. Select
all, Copy to clipboard, paste into a text editor of your choice.

2. Modify the program as you see fit, pasting in the first lines at the top,
etc. Save your file as Hello.txt in a folder where you can find it.

3. Back in CiderPress, delete the Hello program.

4. Now, go to the Action menu in CiderPress. The last item should be called,
Import BAS from Text. Select this option, and open your Hello.txt. Choose to
save it as Hello on the disk.

That should do the trick, once textalker.ram and textalker.obj are copied.

Hope this helps,

Jayson

On 7/8/2017 12:12 PM, Blake Roberts wrote:

Jayson,
 
How can I add lines 0 and 1 which you pasted below to Hello? Is it more
accessible to add them somehow via CiderPress or within the emulator? If I
need to use the emulator to add the lines of code, I would of course have a
talking DOS 3.3 disk in drive 1 and the second disk with Hello which I want
to modify in drive 2. I would like to add the lines to Hello myself if at
all possible.
 
Blake
 
  _____  
 
From: BlindApple [mailto:blindapple-bounces at bluegrasspals.com] On Behalf Of
Jayson Smith
Sent: Saturday, July 08, 2017 11:49 AM
To: Blind Apple Discussions
Subject: Re: [Blindapple] editing Hello to add Textalker
 
 
 
Hi,
 
There are several program fragments floating around that do pretty much the
same thing. If you need help with the mechanics of using CiderPress to
actually modify the program, please let me know. Otherwise, here's a
fragment you can use. It assumes the real program starts at line 10, so
adjust accordingly.
 
Jayson
 
 0  PRINT  CHR$ (4),"BRUNTEXTALKER.RAM"
 1  PRINT  CHR$ (5);: PRINT "C"
 2  TEXT : HOME : PRINT "DO YOU WANT SLOW SPEECH? PRESS Y OR N.": GET Y$
 3  IF Y$ = "Y" OR Y$ = "y" THEN  PRINT  CHR$ (5);: PRINT "E": GOTO 10
 4  IF Y$ = "N" OR Y$ = "n" THEN 10
 5  PRINT "INVALID RESPONSE, TRY AGAIN.": GOTO 2
 
On 7/8/2017 9:43 AM, Blake Roberts wrote:
 
Hi all,
 
I'm in communication with a gentleman who created some AppleSoft Dos 3.3
games when he was a teenager in the 1980's. He still writes games today. A
couple of years ago he converted an Apple2 ProDos game he wrote in 2010 to a
modern adventure game language and added screen reader mode to the current
non-Apple version. Anyway, getting back to Apple2 games... I found a disk on
asimov containing the author's 5 Dos 3.3 Applesoft Basic games from decades
ago. How do I edit hello.bas in CiderPress so that I can add Textalker? His
hello program contains instructions on playing the games in addition to a
menu. What he wrote in Hello  starts at line 50. I want to simply add lines
to install Textalker to keep his Hello program as close to the original as
possible. I prefer  not to replace with Hello from another disk because that
would erase the author's game instructions and menu in his Hello program.
Since he is interested in my efforts to make his 80's-era disk talk, I
anticipate he will not have any problem with me distributing a talking
version. I will  of course get permission.
 
Blake
 
 
 
 
 
 
 
 
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