[Blindapple] public domain disks

Zachary Kline zkline at speedpost.net
Sun Oct 13 01:09:10 EDT 2013


Hi,
Is anyone able to explain the differences in the various versions of TextTalker bandied about here? Obviously the filenames are distinct, but I’m wondering why you’d prefer one over another. 
Just curious,
Zack.
On Oct 12, 2013, at 10:06 PM, Kyle <kyle at gmx.ca> wrote:

> I haven't played much with non-talking games, but if they are
> text-based, they should talk just fine if you insert
> 
> PRINT CHR$(4)"BRUN TEXTALKER.RAM"
> 
> or if you prefer
> 
> PRINT CHR$(4)"BRUN TEXTALKER.BLIND"
> 
> near the beginning of the HELLO program. You should be fine putting the
> line somewhere between 0 and 10. Just be sure to copy either
> textalker.ram or textalker.blind along with its corresponding
> textalker.obj to the same disk. Alternatively, you can insert the game
> disk into drive 2 and the talking disk of your choice into drive 1, and
> then you can just exit out of the HELLO program on your talking disk and
> 
> RUN HELLO,d2
> 
> Doing this should give you an idea of whether or not it will even be
> possible to make the game talk. Hope this helps.
> ~Kyle
> http://kyle.tk/
> -- 
> "Kyle? ... She calls her cake, Kyle?"
> Out of This World, season 2 episode 21 - "The Amazing Evie"
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