<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content="text/html; charset=iso-8859-1" http-equiv=Content-Type>
<META name=GENERATOR content="MSHTML 8.00.6001.18975">
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT size=2 face=Arial>Well, I've really been trying to get a handle on
Reaper. Here are my thoughts so far. The bussing/signal flow concept
is pretty cool once you get used to the idea of creating a separate track for
each send you want to apply to a track. I have been having a battle with
midi items. It really seems like you need to think more like you are using
a sequencer if you intend to loop items and have them come out accurately.
I did finally manage to get a four-bar drum and bass pattern to repeat four
times accurately, but it should be easier than it is. I have got the
tranzport working, and unlike Sonar, the play/pause button actually pauses the
project rather than returning it to the previous start point.
</FONT></DIV>
<DIV><FONT size=2 face=Arial>Is there any way to get the voice to not speak
certain status stuff like the play/stop messages, which are really a pita?
Now maybe I'm missing something here, but why do we need the midi access
feature? When I open the event list in the midi editor I can arrow through
the events and here their parameters. Of course we don't have the ability
to move through columns like we do in Sonar, which would be nice. The
scrubbing is pretty cool. I messed with their version of autotune, not
quite the real thing but hey, what do you want for what we're paying. The
synths are a joke, I guess you could use them to replicate 8-bit video game
music or something. </FONT></DIV>
<DIV><FONT size=2 face=Arial>I've still got a long way to go, but I think this
program is on the right track if they keep going on the road they are
on.</FONT></DIV>
<DIV><FONT size=2 face=Arial>Gord</FONT></DIV></BODY></HTML>