[Rwp] Copying Multiple Items on Multiple Tracks
James Teh
jamie at nvaccess.org
Wed Mar 30 07:50:24 EDT 2016
The project default is in File -> Project settings -> Advanced -> Item
mix behavior.
On 30/03/2016 7:44 PM, Chris Belle wrote:
> Hey is there any way to set project behavior to always mix items?
> Just give me that sound on sound blend and leave me alone, don't make
> me have to fight that enclosing item behavior?
> I know that's desirable in some cases, but I want the sonar like
> behhavior sometimes anyway.
> Like when you want to drop a drum bit that has a crash on it, but
> reaper's default is to choke it off when the edges overlap.
> I can press the button on an ction telling reper don't do that, but I
> want to set the default to never do that, and I asume there's a way to
> do that since it refers to project default, but I just can't find that
> project default setting.
>
>
> On 3/30/2016 2:09 AM, Derek Lane wrote:
>> Correct.
>> This is one of those areas where reaper is, in fact, not context
>> sensative. If audio exists which is has pasted audio plopped on it,
>> it uses your default item behavior. If ripple editing is set to all,
>> and you have the split, its going to do what its told there as well.
>> If you are in a situation though where you do have to manualy
>> cut/copy/paste you'll need ripple to all on the first track you
>> paste, then off for everything else.
>> Ripple being on initially carves out the spot for everything else to
>> go, turning it off lets you place other things in the same spot on
>> there respective tracks.
>>
>>
>> On 3/30/2016 1:53 AM, Chris Belle wrote:
>>> Yeh, that sounds right except why do you need to shift s again for
>>> the destination?
>>> Oh I guess that makes sure you have a clean edge to line up against
>>> when you put your items there.
>>> And yes, turning on ripple editing definitely.
>>> I also have found that clearing your time selection when you paste
>>> makes a difference some times but haven't figured out exactly when.
>>> or why.
>>> Perhaps a timed selection copy alone would work
>>> if you do a split at the destination.
>>> Because I got it to work once,
>>> but ripple editing won't work with only timed selections if you
>>> don't have items split.
>>>
>>>
>>> On 3/29/2016 11:07 PM, Derek Lane wrote:
>>>> I managed it once by making a selection, pressing shift+S to make
>>>> sure everything was split in to items on each side, copying, going
>>>> to where I wanted things to go, presssing shift+s to split across
>>>> everything, making sure ripple editing was set to all, then pasting.
>>>>
>>>>
>>>>
>>>> On 3/29/2016 11:50 PM, James Teh wrote:
>>>>> I don't have a direct answer to your question, but I suspect the
>>>>> trick is going to be to just think about item selection, not track
>>>>> selection. So, the last thing you select should be an item. It's
>>>>> also going to be easier to do this using non-contiguous selection,
>>>>> I think. Otherwise, you'll end up accidentally selecting stuff you
>>>>> don't want.
>>>>>
>>>>> Note that while REAPER is itself very context sensitive, OSARA
>>>>> takes it even further. While it does have its drawbacks when
>>>>> dealing with complex stuff like this, the problem with not being
>>>>> context sensitive is that you need a lot of extra commands for
>>>>> each possible context.
>>>>>
>>>>> Jamie
>>>>>
>>>>> On 30/03/2016 1:14 PM, Snowman wrote:
>>>>>> I have decided that I hate context dependent operations.
>>>>>> They only make sense if you are intimately familiar with the UI,
>>>>>> and it happens to appreciate your work flow.
>>>>>> But, if you press one key out of sequence, then you and your
>>>>>> application are out of sync, and stuff happens that you didn't
>>>>>> intend.
>>>>>> This business of whether I'm selecting tracks, or items, or items
>>>>>> on tracks makes me crazy!
>>>>>> Tell the guys at cockos that...
>>>>>> Anyway, has anyone finally figured out how to do this?
>>>>>> The goal is to identify some portion of your mix with a time
>>>>>> selection, and to be able to jsut pick up everthing on all
>>>>>> tracks, and move it down the time line to some other location,
>>>>>> and paste.
>>>>>> I can manage to get this to work, but only by moving one item at
>>>>>> a time, and working on one track at a time.
>>>>>> Very tedious.
>>>>>> So much so that I would rather do the rendering, and then go to
>>>>>> sound forge with the final mix, and hack it up instead.
>>>>>> Anyway, if anyone has conquered this, I'd love to hear about it.
>>>>>>
>>>>>>
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>>>>>
>>>>> --
>>>>> James Teh
>>>>> Executive Director, NV Access Limited
>>>>> Ph +61 7 3149 3306
>>>>> www.nvaccess.org
>>>>> Facebook:http://www.facebook.com/NVAccess
>>>>> Twitter: @NVAccess
>>>>> SIP:jamie at nvaccess.org
>>>>>
>>>>>
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>>>>
>>>>
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--
James Teh
Executive Director, NV Access Limited
Ph +61 7 3149 3306
www.nvaccess.org
Facebook: http://www.facebook.com/NVAccess
Twitter: @NVAccess
SIP: jamie at nvaccess.org
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