[Rwp] Stereo paning

Justin justinmacleod at hotmail.com
Sun Jan 3 22:11:15 EST 2016


Hi,

Resurrecting an old thread I know, but MDA roundpan will do what you 
want. It's an auto-pan that uses phase in the way we discussed to move 
things around your head. Of course, this phasing stuff can cause 
problems in the mix so should be used with care, perhaps in combination 
with an adjustment to the track width, but the parameters are even 
written in degrees. 0 degrees will pan you straight left and right, 
anything else will give you a degree of 3d panning.

Hope this helps,

Justin

On 30/12/2015 04:01, Amir Ramezani wrote:
> hello,
> i think the best option is a JSFX script
> you can get them from reaper's resources section if available
> because i didn't use this effect at all
>
> ۱۳۹۴-۱۰-۰۹ ۵:۰۵ +۰۳:۳۰ گرینویچ, Justin <justinmacleod at hotmail.com>:
>> I've just been messing around with some plug-ins in Reaper and one that
>> I think would work very well for this purpose is the js fft peak
>> following filter. If you set the cue nice and wide so that there is no
>> noticeable resonance, set the max centre freq to about 5000 or so and
>> play your material, it should fluctuate according to that material.
>> assign a filter with different settings to each channel and you will
>> definitely get what you want, Adjusting the attack time determines how
>> gently the filter floats around.
>>
>> Justin
>>
>> On 29/12/2015 21:54, Justin wrote:
>>> This is why I think phasing with a low resonance might be more
>>> successful,
>>>
>>> Justin
>>>
>>> On 29/12/2015 21:51, Snowman wrote:
>>>> Yep, you will get comb filter effect, if you hear both wet and dry
>>>> together.
>>>> Of course, make sure it is not a regenerative delay with feedback,
>>>> and that only the wet sound is being heard.  The delays you really
>>>> need here are measured better in hundreds of microseconds.  If you
>>>> stand with a point source of a click sound straight off your left
>>>> ear, and if you could measure it, you would find that the signal
>>>> arrives in your right ear about one millisecond later than the left.
>>>> Maybe even less.   So, simulating a partial head turn requires an
>>>> even smaller delay.
>>>> The problem I run into is that most programmable delays won't let you
>>>> work in such small units, and the modulation is var too coarse.  But,
>>>> it's an interesting theoretical.
>>>>
>>>> ----- Original Message ----- From: "Justin" <justinmacleod at hotmail.com>
>>>> To: "Reapers Without Peepers" <rwp at bluegrasspals.com>
>>>> Sent: Tuesday, December 29, 2015 12:02 AM
>>>> Subject: Re: [Rwp] Stereo paning
>>>>
>>>>
>>>>> The trouble, that you might run into I think, with using a delay
>>>>> rather than a proper phazeis comb filtering. You may get the stereo
>>>>> field effect you want, but you may also get flanging thrown in,
>>>>> though I haven't experimented myself. When I introduced static
>>>>> delays of a few milleseconds though, it introduced ringing sounds.
>>>>>
>>>>> Justin
>>>>>
>>>>> On 28/12/2015 01:34, Snowman wrote:
>>>>>> Regarding the effect of a sound source moveing around you 360 degrees?
>>>>>> You might be able to simulate this effect using  phase modulation
>>>>>> of each channel.  You can do this by putting a small delay on both
>>>>>> channels, and then using an LFO to gently modulate the delay time
>>>>>> slightly, with the modulation of one channel inverted.  So, as the
>>>>>> LFO  wave form increases, the modulation will extend the delay on
>>>>>> one channel, and retard it on the other.  Then, on the opposite
>>>>>> half of the LFO waveform, the effect is reversed.  And, the
>>>>>> modulation amplitude needs to be pretty small.  Some delays may not
>>>>>> give you fine enough resolution to make the small change you need,
>>>>>> probably no more than a millisecond or so of modulation. But, this
>>>>>> will simulate the change in phase between your two ears as you turn
>>>>>> your head.
>>>>>> That might be enhanced by also putting a panner in series with
>>>>>> this, with the LFO in sync with the phase modulator LFO.  . But,
>>>>>> the main point is that, what makes things sound in front of you ,
>>>>>> or behind you, is differences in relative phase, and not so much
>>>>>> amplitude.
>>>>>> But another phenomenon is equalization.  Your ears focus forward,
>>>>>> especially for high frequencies, while sounds behind will be
>>>>>> slightly dampened in the highs.
>>>>>> So, you might as well put your dynamic EQ to work, with the high
>>>>>> bands being modulated by the LFO as well.
>>>>>> Anyway,  it's something to experiment with.
>>>>>> Or, you can just find a pluggin that does the whole schmere and be
>>>>>> done with it.  <grin>
>>>>>> Who needs experimentation anyway. where's the fun in that?
>>>>>>
>>>>>> ----- Original Message ----- From: "Tayeb Meftah"
>>>>>> <tayeb.meftah at gmail.com>
>>>>>> To: "Alex H. via Rwp" <rwp at bluegrasspals.com>
>>>>>> Sent: Sunday, December 27, 2015 2:32 PM
>>>>>> Subject: [Rwp] Stereo paning
>>>>>>
>>>>>>
>>>>>>> Hello guys
>>>>>>> I am looking for a stereo plugin that do the following
>>>>>>> Pan a sound from right to left or left to right or from center to
>>>>>>> left/right
>>>>>>> But for example when you do from X to Y, you can heare it behind
>>>>>>> you in left or right, or also in front of you left or right
>>>>>>> Pretty strange effect i heard today in a Vocal only song
>>>>>>> Anyone know it?
>>>>>>> Thanks
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>>>>>>>
>>>>>>
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