[Rwp] Arming track, and track view issue resolved: You're not gonna believe this!
Christopher-Mark Gilland
clgilland07 at gmail.com
Thu Feb 18 19:46:21 EST 2016
Actually, Chris Bell and I both have come to the conclusion, I think, that
the Faderport in Reaper is a no go.
Chris.
----- Original Message -----
From: "Scott Chesworth" <scottchesworth at gmail.com>
To: "Reapers Without Peepers" <rwp at bluegrasspals.com>
Sent: Wednesday, February 17, 2016 8:10 PM
Subject: Re: [Rwp] Arming track, and track view issue resolved: You're not
gonna believe this!
> Yep, used a couple of surfaces here too with no issues, an MCU and an
> Alphatrack. I find it kinda unlikely that a surface that has been
> specifically implemented would be this buggy without anyone raising
> hell by now, but hey, anything's possible with Reaper. Keep us posted
> Chris if you work with the other Chris and end up solving it, it'd be
> interesting to know what's up.
>
> On 2/17/16, onlineeagle via RWP <rwp at bluegrasspals.com> wrote:
>> Interesting, I use two standard midi keyboard controlers, plus a BCF2000,
>> and they all work fine, so it must just be something to do with the
>> fadeport. But you can just plug any control surface or keyboard in and
>> have
>> it work with Reaper. This is one of the main reasons I moved from
>> Protools
>> to Reaper. You can use any control surface, and even control plugins with
>> it, whereas with ProTools you had to spend thousands of pounds to get a
>> control surface that allowed you to control plugins in ProTools.
>>
>> Sent from my iPhone
>>
>>> On 17 Feb 2016, at 02:40, Christopher-Mark Gilland
>>> <clgilland07 at gmail.com>
>>> wrote:
>>>
>>> Guys,
>>>
>>> Mission accomplished. I now am up and reaping! I'm a little frustrated
>>> though, but not because of another problem. More, because of what
>>> caused!
>>> the problem.
>>>
>>> So, here's the deal. Upon closer investigation off list with another
>>> list
>>> member, we went through things over a voice chat. this way, he could
>>> hear
>>> my speech and hear exactly what it was doing. Sure enough, this was
>>> nothing at all I was doing wrong. There really indeed was! something
>>> very
>>> very weird going on. Not only could I not arm the track, but even
>>> worse,
>>> we had a few things going on here, and I'd like to briefly outline those
>>> here, so that if someone else runs into this, they won't spend 2 and a
>>> half days like I did trying to get things up and working. LOL!
>>>
>>> So first off, back before yesterday, when I first started trying out
>>> Reaper last summer when I bought the thing, I think it was, I started
>>> with
>>> using Rea Access. Now, for those of you newbies like Brandon, or Beth,
>>> etc who never really had the chance to try Reaper with Rea Access, let
>>> me
>>> say this. You all're at an advantage actually. You all are starting
>>> with
>>> learning Osara, which is up to date, and what now is being actively
>>> developed. Rea Access, as I understand it, is pretty much dead. The
>>> problem is, if you're migrating over from Rea Access, then you're gonna
>>> have a heck of a time with some things not working as you may expect. I
>>> wish I had the money to get into the next Cavicast on Osara, but I
>>> don't.
>>>
>>> Anyway, so first off, I was trying to insert a new track into my Reaper
>>> project with ctrl+T. It used to gbe with Rea Access, this worked. It
>>> still works, but it's now a little different. Now, this is bound to
>>> insert and name track, not just insert new track.
>>>
>>> So, what was happening initially was, I was hitting ctrl+T, then
>>> thinking
>>> like Rea Access, that it just popped a track into the project. Bam!
>>> Done! Not quite though. I didn't realize that after I hit ctrl+T, it
>>> doesn't actually seem to be adding the track until I type a name for the
>>> track, then hit enter. This is awesome, as I can now kill 2 birds with
>>> one stone. Before, I had to hit ctrl+T, then focus the track, and then
>>> hit F2 to rename it, followed by the enter key to accept. Now, I can do
>>> it all in one step. Go Osara!
>>>
>>> The second issue was that damned Faderport control surface was getting
>>> in
>>> the way. Yeah, I got it enabled, and yeah, I did what Scott said by
>>> selecting the in and out ports, and by doing that, oh sure. I got the
>>> thing working all right. I got it working almost too! good! The thing
>>> is, the Faderport actually works as a midi device, in and of itself. In
>>> other words, everything you do on the unit is translated back and forth
>>> as
>>> midi event messages. I think in some DAWS, you actually configure the
>>> thing as a HUI device, if that tells ya anything. My point is, moral of
>>> the story, the stupid thing was sending midi events back and forth in
>>> realtime and was really really confusing both Reaper, and even more so,
>>> Osara. I have my suspitions what it actually was doing, but I can't
>>> totally prove it, so I won't bore you with those details, as this
>>> already
>>> is getting pretty long winded. Basically though, when I would try to up
>>> and down arrow to move track by track, the Faderport was interfering.
>>> Basically, it kept sending track volume messages back into Reaper. We
>>> figured this out by looking in the menu bar under Edit. We then found
>>> under undo, that it kept saying undo track volume change. Finally, the
>>> guy helping me was like, huh? What the!
>>>
>>> End of the story is, we unplugged the faderport, and disabled it under
>>> control surfaces. We then restarted Reaper, and guess what! Boom!
>>> Thinks started working totally as they should. My up and down arrows
>>> now
>>> let me go track by track, as they should, etc. So words to live by.
>>> The
>>> faderport is evil! I can't speak for other surfaces, but I'm with Chris
>>> Bell on this. Seems like, at least this! surface, almost gives more
>>> head
>>> ache than it's worth! I'll use it in PT, but, never again in Reaper!
>>>
>>> Chris.
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>>> RWP at bluegrasspals.com
>>> http://bluegrasspals.com/mailman/listinfo/rwp
>>
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