[Rwp] Time stretching

Chris Belle cb1963 at sbcglobal.net
Mon Sep 14 22:53:34 EDT 2015


If you nudge one item down and do your stuff while ripple is turned on,
and nudge it back up it seems to cross-fade the items and shorten your 
over-lap, but if you leave it separated on different tracks, then it 
plays the way you stretched it.

So you can do what you want, might mean moving the furniture around a 
bit manually with reaper's nifty push and shove and nudge and growing 
edges and such but a little ear work should do it just fine.
I'm now starting to experiment with stretch markers,
and locking tempo and such, but for the longest time I've done reaper 
rubber-banding with just feeling it and by ear,
and that has worked well for me, I have this client who jumps quarter 
notes and 8th notes like a frog in a pond, and I just pat my foot, and 
line him up I usually don't have to split tracks, but sometimes I have 
to take out whole chunks,
and then nudge the edges together nicely, and reaper usually let's me 
get it done with not too muchbother.

Sometimes I mess it up and have to take another swing at it,
but if I cut my wood right usually the meld is pretty seamless.

YOu can use your shift and top row number keys to slow down and pitch 
things the way you like.




On 9/14/2015 9:40 PM, Chris Belle via RWP wrote:
> Ok, I made it work but I put each item on a different track, and 
> turned on rippling for all tracks.
>
> Then I slowed down one and they will indeed overlap then.
> Not the most elegant way to do it, but it do work.
>
> My work around to get it back in a project on a single track would be 
> to render or bounce.
> Give it a shot.
>
>
> On 9/14/2015 9:29 PM, Chris Belle via RWP wrote:
>> Does it make any diffrence moving those items to another track, and 
>> adjusting the overlap manually?
>>
>> Reaper is so powerful but maddening.
>>
>> Simple things I have done for years I have trouble doing with it,
>> some of it is learning, some of it is weird reaperness.
>> But I am hanging in there and slowly knocking over targets one by one.l
>>
>> Thank god I still have sonar for my bread and butter work.
>>
>>
>>
>>
>> On 9/14/2015 5:49 PM, onlineeagle via RWP wrote:
>>> Oh, this is a bugger Mr Monster. Ripple toggling does not make the 
>>> slightest difference when stretching items. If I slow the item, then 
>>> the item will not play in full, because the next item will interupt 
>>> it. I cannot see the logic in this system. If I want to time stretch 
>>> some audio, chances are that I might want to actually time stretch 
>>> all of that audio, not just the amount of audio that'll fit before 
>>> the next item interupts it. There doesn't seem to be a way of time 
>>> stretching a selection, unless I'm missing something. I also tried 
>>> creating a region, thinking that maybe I could time stretch a 
>>> region, but I can't seem to find such an option. I can try posting 
>>> this in the Reaper forum, and see what happens. I'm surprised that 
>>> more people aren't finding this a problem. Perhaps it's easy to do 
>>> with a mouse, and time stretching items just isn't the answer. But I 
>>> can't see any other way of applying time stretches other than to 
>>> items. I have trawled the Internet, I have prayed to the gods - all 
>>> of them, just to be safe - but alas, nothing!
>>>
>>> Sent from my iPhone
>>>
>>>> On 14 Sep 2015, at 23:11, theoreomonster--- via RWP 
>>>> <rwp at bluegrasspals.com> wrote:
>>>>
>>>> Yeah i think this is a case of different DAW’s do different things 
>>>> differently. In Reaper  and Pro Tools you will have to use Ripple 
>>>> or  Shuffle mode respectively to have the audio move to the left 
>>>> and fill in th   gap of whatever got cut. You can Assign the 
>>>> different ripple modes to keyboard hot keys so you can quickly 
>>>> toggle between them on the fly. Also Reaper has a Remove items 
>>>> moving later content which does the same as one of the ripple 
>>>> mode.  Experiment with Chaining that next to a  other actions for 
>>>> selections  and you may find an even faster workflow.  Others using 
>>>> Sonar 8.5.3 is still an option lol.
>>>>> On Sep 14, 2015, at 5:46 AM, onlineeagle via RWP 
>>>>> <rwp at bluegrasspals.com> wrote:
>>>>>
>>>>> Hi, thanks again for getting back to me on this. I understand 
>>>>> intellectually what is happening and why it's happening, but I 
>>>>> assumed there would be an option when stretching to have the next 
>>>>> item move to the left a bit in order to facilitate a smooth 
>>>>> transition, and so that your time stretched audio seamlessly 
>>>>> intigrates with the rest of the audio, without silence. If there 
>>>>> was a way of doing the time stretch with the item glued, unticking 
>>>>> the loop option so that you have the silence, and then having an 
>>>>> option to somehow trim that residual audio, then that would be 
>>>>> great. If this is what you are talking about, then I apologise for 
>>>>> my slowness. However, I think you are suggesting that I do the 
>>>>> time stretch, then manually select the audio I want to keep and 
>>>>> then do the trim thing. This obviously would work to a degree, but 
>>>>> it just seems like doing the same thing twice, and there is room 
>>>>> for error, in that I'd have to make an accurate selection. 
>>>>> Similarly, I could achieve the same result by just selecting the 
>>>>> audio I don't want and deleting it with ripple on. If the residual 
>>>>> audio from the time stretch split into a seperate item, then I 
>>>>> could simly delete that item. That would make sense to me. I just 
>>>>> think Reaper must have a better way of doing this that I'm 
>>>>> missing. Failing that, then I'm just going to have to try and 
>>>>> experiment using your suggestion. But Sonar didn't have this 
>>>>> issue. You made your time stretch, and that portion of audio was 
>>>>> altered, and the rest of the audio on that track moved left or 
>>>>> right to accomidate it. Thanks.
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>>> On 14 Sep 2015, at 02:24, theoreomonster--- via RWP 
>>>>>> <rwp at bluegrasspals.com> wrote:
>>>>>>
>>>>>> Yes but if you are playing something at double time its going to 
>>>>>> be faster, which means it will happen in half the time. Which is 
>>>>>> why if you had loop checked it repeated it self because it looped 
>>>>>> to fill the space that would of been empty. If you don’t have 
>>>>>> loop check it has empty space cuz the item still has blank room 
>>>>>> there there was once audio. By trimming the iTem you tell it to 
>>>>>> make the length of the item the new size that just have audio 
>>>>>> instead of the original length.
>>>>>>
>>>>>>
>>>>>>> On Sep 13, 2015, at 6:58 PM, onlineeagle via RWP 
>>>>>>> <rwp at bluegrasspals.com> wrote:
>>>>>>>
>>>>>>> Oi, thanks. I suppose I could do that, but surely there must be 
>>>>>>> a less fiddly way of achieving this? I would have thought that 
>>>>>>> it would be logical that people would want to select a piece of 
>>>>>>> audio, time stretch it, and have the rest of that audio play 
>>>>>>> immediately afterwards. It seems strange that this seems like an 
>>>>>>> impossibility to achieve, given that Reaper's philosophy appears 
>>>>>>> to be that you can optomise and modify pretty much everything. 
>>>>>>> Every tutorial on the Internet about time stretching talks about 
>>>>>>> dragging the mouse over the portion of audio. There has to be a 
>>>>>>> way. When I used Reaper on the Mac, I remember thinking how time 
>>>>>>> stretching was the easiest I'd ever experienced. Better than 
>>>>>>> Sonar or ProTools. However, I think I might have been selecting 
>>>>>>> a portion of audio and changing the tempo for that selection. I 
>>>>>>> certainly wasn't using items, as that didn't seem doable on the 
>>>>>>> Mac. Oowever, if I did change the tempo, then this would affect 
>>>>>>> the entire project, and not just !
>>>>>>> the one audio track.
>>>>>>>
>>>>>>> Sent from my iPhone
>>>>>>>
>>>>>>>> On 13 Sep 2015, at 22:39, theoreomonster--- via RWP 
>>>>>>>> <rwp at bluegrasspals.com> wrote:
>>>>>>>>
>>>>>>>> Select the part of the item that has audio (leaving the blank 
>>>>>>>> part unselected) and then there should be a command to trim 
>>>>>>>> item to selection thus getting rid of the blank part.
>>>>>>>>
>>>>>>>>> On Sep 13, 2015, at 10:39 AM, onlineeagle via RWP 
>>>>>>>>> <rwp at bluegrasspals.com> wrote:
>>>>>>>>>
>>>>>>>>> Hi again, here's somethimg I've been wrestling with for the 
>>>>>>>>> last few days. I want to double the speed of a portion of 
>>>>>>>>> audio on a particular track. I make a selection and then split 
>>>>>>>>> that selection to create an item. I select the item I'd like 
>>>>>>>>> to time stretch. I press shift F2 to open media item 
>>>>>>>>> properties. I set the rate to 2 then press enter. The item now 
>>>>>>>>> plays twice as fast, which is great, however the length of 
>>>>>>>>> that item is still the same, so I now get more audio than I'd 
>>>>>>>>> like. to try and fix this I glued that item. This time 
>>>>>>>>> changing the item speed looped the item twice. I'd fixed the 
>>>>>>>>> residual audio problem but now got a different problem as a 
>>>>>>>>> reward for my efforts. Still feeling optimistic, I went back 
>>>>>>>>> into media item properties, and found a loop option that was 
>>>>>>>>> checked. I unchecked it, changed the rate to 2, pressed enter, 
>>>>>>>>> and held my breath, ready to proclaim myself a genius for 
>>>>>>>>> having remedied the issue. The item played twice as fast, 
>>>>>>>>> which is great, but then there!
>>>>>>> !
>>>>>>>> wa!
>>>>>>>>> s silence where the loop had previously been. So, yet again, 
>>>>>>>>> I'd found what I thought would fix it, and ended up getting a 
>>>>>>>>> whole new problem in its place. I tried experimenting with 
>>>>>>>>> toggling ripple on and off, but nothing would work. So I had a 
>>>>>>>>> little swear at my computer - it doesn't mind, it's used to it 
>>>>>>>>> - and decided to email you good people in the hope that 
>>>>>>>>> someone might be able to help with this irksome little problem.
>>>>>>>>>
>>>>>>>>> Thanks.
>>>>>>>>>
>>>>>>>>> Sent from my iPhone
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