[Rwp] setting optimal sample rate and depth/rendering etc
Chris Belle
cb1963 at sbcglobal.net
Sat Oct 10 19:28:54 EDT 2015
Now this is interesting.
I've been experimenting and watching what files get made when I switch
settings, and indeedd, the two sets of settings in the device in
preferences, and the project settings,
are independant.
When you change one, the other doesn't seem to change.
But the settings made in the project settings always seem to take
presidence,
but so far I have only played with sample depths, not rates.
But this brings me to another matter.
I wonder where the dither and noise shaping options are in reaper when
setting the project rendering
I know they are there when exporting, or rendering in the file menu, but
they are not there in the project settings in the alt enter where you
set your bit depth for your recording and also your bounces and renders
and such.
This can be important.
With sonar for instance, at every spot where a bounce or freeze can happen,
there is a way to set the processing bit depth and also the dithering
used or not used.
I know sonar and reaper both use 64 bit processing,
I'll with hold comment and judgement on this part till I hear from more
advanced reaper users.
After you bypass
32 bit floating point, it becomes pretty hard to hear any difference anyway,
but when doing successive bounces between bit depths, with different
dithering types, it can make a difference.
Surely there is some default dither applied when we are for instance,
rendering a 24 bit wav to a 32 or 64 bit floating point bounce,
usually in such cases the extra bits are padded with zeros,
but going back the other way is when it's more critical.
But sonar offers it going both ways.
so I am curious how reaper might handle this detail.
On 10/10/2015 3:19 PM, James Teh via RWP wrote:
> Yeah, pretty sure that setting to not override sampling rate is quite intentionally named. As suggested in a previous reply, the way to do this is to set it in project settings and then make those your defaults.
>
> Sent from a mobile device
>
>> On 10 Oct 2015, at 11:03 PM, Chris Belle via RWP <rwp at bluegrasspals.com> wrote:
>>
>> Ok, I'm scratching my head here.
>>
>> I have set 44,100
>> and 24 bit in my
>> device settings and checked the check box to not let projects over-ride sample rate.
>> I've tried it both ways, but maybe that's just for sample rate, and not depth.
>> But to get 24 bit recording, I always seem to have to set that in individual project settings with the alt-enter and same for rendering settings.
>> Is this standard behavior, or is there a way to globally set this someplace else,
>> so it always defaults to 24 bit, recording, and we always want 32 bit or better rendering right for fx and such?
>>
>> Otherwise, everything seems to default to 16 bit.
>> when I start a new project.
>>
>>
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