[Rwp] Creating Items
theoreomonster at reaperaccess.com
theoreomonster at reaperaccess.com
Sun Nov 29 20:17:37 EST 2015
It is here, though i can’t say hoindows screen readers will read it. and a look at that section the manual will tell you what the buttons are if they are unlabeled on windows as well. Project bay is basically what allows multiple projects to be open so you can control tab between them as you are doing already.
> On Nov 29, 2015, at 5:05 PM, Justin <justinmacleod at hotmail.com> wrote:
>
> Oh. I didn't think the media explorer was accessible. And what's the project bay? I use control tab to switch between my two projects.
>
> Thanks for the interesting tips,
>
> Justin
>
> On 29/11/2015 14:34, theoreomonster at reaperaccess.com wrote:
>> This workflow can be eased if you use the project bay and set hotkeys for moving between the two projects. Also in the case of sound effect s or in a case when you need to insert a lot of sound effect etc, the media explore makes having access to them in one place a breeze.
>>> On Nov 28, 2015, at 9:33 PM, Justin <justinmacleod at hotmail.com> wrote:
>>>
>>> When I'm starting a project that I know is going to include lots of sound effects, I create a scrap project and import all the sounds, then start the proper one. this means I don't have to do a lot of unnecessary soloing and unsoloing but all the sounds I like are in one place, readily accessible and can be played with without any risk of breaking the project that matters.
>>>
>>> Justin
>>>
>>> On 29/11/2015 00:19, Patrick Perdue wrote:
>>>> I generally only use a separate project if I know lots of complex things are going to happen. I'm comfortable enough with general editing in Reaper to usually not bother, though sometimes I'll create a temporary track for editing, then kill it off later when it is no longer needed.
>>>>
>>>> On 11/28/2015 6:31 PM, Scott Chesworth wrote:
>>>>> Separate projects works fine as a safety net, but you've still got to
>>>>> go through the kind of unnecessary button bashing of saving those
>>>>> separate projects as names you'll recognize when switching between
>>>>> them. If I weren't racing against the clock with a job like this, I'd
>>>>> like to think I'd have enough resolve to work a little more carefully
>>>>> on this in a single project and improve my understanding/efficiency in
>>>>> Reaper as a result. Practice makes perfect, even with OSARA helping
>>>>> you to run faster, smell better etc. JMO, either way will get the job
>>>>> done I guess, just thinking of the long game.
>>>>>
>>>>> Scott
>>>>>
>>>>> On 11/28/15, Snowman <snowman at snowmanradio.com> wrote:
>>>>>> Ah,separate projects, that's a good idea. Keeps me from messing things up
>>>>>>
>>>>>> unintentionally.
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> From: "James Teh" <jamie at nvaccess.org>
>>>>>> To: "Reapers Without Peepers" <rwp at bluegrasspals.com>
>>>>>> Sent: Friday, November 27, 2015 11:41 PM
>>>>>> Subject: Re: [Rwp] Creating Items
>>>>>>
>>>>>>
>>>>>>> It really shouldn't be much different in OSARA versus ReaAccess. One
>>>>>>> difference I can think of is that ReaAccess unselects all items every time
>>>>>>>
>>>>>>> you move to a new track, which isn't what REAPER does by default (and
>>>>>>> OSARA doesn't change that).
>>>>>>>
>>>>>>> If you want to avoid the potential pitfalls, though, why not just work on
>>>>>>>
>>>>>>> it in a separate project and cut the items between them? REAPER does allow
>>>>>>>
>>>>>>> multiple projects open at once. That way, it's closer to your SoundForge
>>>>>>> workflow, only all within one app.
>>>>>>>
>>>>>>> Jamie
>>>>>>>
>>>>>>> On 28/11/2015 1:16 PM, Snowman wrote:
>>>>>>>> Thanks guys. So, the solutin is generall to suck the raw file in as a
>>>>>>>> whole, grab an item and move it elsewheree.
>>>>>>>>
>>>>>>>> And, the thing that makes me a little nervous is what Patrick said about
>>>>>>>>
>>>>>>>> , "taking care not to make item splits on
>>>>>>>>> other tracks"
>>>>>>>> So, I expect this is different for Osara versus ReAccess, which I'm still
>>>>>>>>
>>>>>>>> using at the moment.
>>>>>>>> So, the way to make sure splis happen only on the current track? Up and
>>>>>>>> down arrow first, to make sure only one track is selected? Move to the
>>>>>>>> desired location and press shift+A to select item under the cursor?
>>>>>>>> Then I can split with s, and only spit the item on the current track.
>>>>>>>> That should do it. No?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> ----- Original Message ----- From: "Patrick Perdue"
>>>>>>>> <patrick at pdaudio.net>
>>>>>>>> To: "Reapers Without Peepers" <rwp at bluegrasspals.com>
>>>>>>>> Sent: Friday, November 27, 2015 6:17 PM
>>>>>>>> Subject: Re: [Rwp] Creating Items
>>>>>>>>
>>>>>>>>
>>>>>>>>> Remember that inserting a file on a track automatically creates an item.
>>>>>>>>>
>>>>>>>>> Keeping this in mind, here is my sort of rambley workflow for this sort
>>>>>>>>>
>>>>>>>>> of thing.
>>>>>>>>> Insert the source file you want to use on a track, then use ripple
>>>>>>>>> editing for just that track, taking care not to make item splits on
>>>>>>>>> other tracks, cut and split items as necessary with that track soloed,
>>>>>>>>> so I don't have to care about other stuff on the timeline or on other
>>>>>>>>> tracks. Then, after making the splits necessary for the project, select
>>>>>>>>>
>>>>>>>>> and cut the items you want to use, then paste where they should go in
>>>>>>>>> context, killing off items you don't need. Depending on the situation,
>>>>>>>>> it sometimes makes sense to glue items so that just the relevant
>>>>>>>>> portion(s) of audio are rendered out as separate takes, and the rest can
>>>>>>>>>
>>>>>>>>> be discarded. Sort of a hybrid of destructive and non-destructive
>>>>>>>>> editing processes.
>>>>>>>>>
>>>>>>>>> Or, sometimes I just can't be bothered with all that, and go into
>>>>>>>>> SoundForge.
>>>>>>>>>
>>>>>>>>> Aren't options wonderful?
>>>>>>>>>
>>>>>>>>> On 11/27/2015 6:15 PM, select all the relevant items and put them where
>>>>>>>>>
>>>>>>>>> Snowman wrote:
>>>>>>>>>> Hi Guys,
>>>>>>>>>> Yep, this one is boring too. I'm trying to figure out the best way
>>>>>>>>>> for
>>>>>>>>>> doing what I need to do here, and wonder if you can think of a better
>>>>>>>>>> way to do this.
>>>>>>>>>> The project is one where I have lots of source files sent to me by
>>>>>>>>>> several individuals, and I need to take isolated clips from each file,
>>>>>>>>>> and put them into a nice, coherent reaper time line. So, I imagine
>>>>>>>>>> one
>>>>>>>>>> track per contributor, with items sparcely scattered along it, with
>>>>>>>>>> the
>>>>>>>>>> clips from that particular person.
>>>>>>>>>> Question is how to do this. The obvious is to htake sound forge, and
>>>>>>>>>> go cut out the part I want, and save it to a small file. Then, go
>>>>>>>>>> import that file into Reaper at the desired position.
>>>>>>>>>> But, is there a better way? One that might obviate the need to cut
>>>>>>>>>> and
>>>>>>>>>> save the small file?
>>>>>>>>>> I wondered if I can just create a blank audio item, and then go fill
>>>>>>>>>> in
>>>>>>>>>> the file name, and the start and length information. But, I can't
>>>>>>>>>> figure out how to do that.
>>>>>>>>>> Of course, you can't do anything convenient like select data in Sound
>>>>>>>>>> Forge, and go paste it into reaper. That would be too easy.
>>>>>>>>>> Anyway, I would appreciate your thoughts on the best way to do this.
>>>>>>>>>> Thanks a lot.
>>>>>>>>>>
>>>>>>>>>>
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>>>>>>> --
>>>>>>> James Teh
>>>>>>> Executive Director, NV Access Limited
>>>>>>> Ph +61 7 3149 3306
>>>>>>> www.nvaccess.org
>>>>>>> Facebook: http://www.facebook.com/NVAccess
>>>>>>> Twitter: @NVAccess
>>>>>>> SIP: jamie at nvaccess.org
>>>>>>>
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>>>>>>
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