[Rwp] wav files and file size limits and things and stuff

Chris Belle cb1963 at sbcglobal.net
Tue Nov 3 09:25:33 EST 2015


I also love being able to record directly to flac, and other formats.

It's scarey, I'm actually beginning to understand this little beast,
I am still too chicken to do an actual recording session with it with 
clients, till things become second nature to me, but I've gotten a lot 
of work done with reaper mixing and production wise.

It's pretty much been my go to for a two track recorder and I trust it 
better than anything else I have around here for super long recordings.

Soundforge kind of get's flaky after 12 hours or so.

On 11/3/2015 5:20 AM, Patrick Perdue via RWP wrote:
> Not really. The only thing stopping a wave file from being larger than 2GB is the wav header itself, not the data. Reaper can just work around that. It’s cool like that.
> I have opened huge contiguous files in Reaper before (accidentally once created a 28GB wave file) and it worked fine.
>
>> On Nov 3, 2015, at 6:14 AM, Chris Belle via RWP <rwp at bluegrasspals.com> wrote:
>>
>> Reaper must use a proprietary form of wav file when you render bigger wav files than will fit
>> in the wav file limits.
>>
>> I think that is just over 2 gigs.
>> if I remember right.
>>
>> Because I had a situation where I had a wav file which would not open in sound forge.
>> Soundforge does the w64 format,
>> but for some reason it wouldn't open a two gig plus something wav file,
>> so there must be several ways of packing 64 bit wav files, other than w64.
>>
>> Because the extension never changed, with sonar when you export a huge file they change to w64,
>> and sound forge knows about that but reaper does something different.
>>
>> Probably old hat for you
>> old timer repaerarians,
>> but this is new to me.
>>
>> Reaper nicely records everything in 1 gig chunks,
>> at default, so it's not a problem to use the pieces, but when you want to export a large hunk, then so far I've just exported in sections and stayed under 2 gigs.
>> I'll have to dig through the manual to see if it says anything about this, I didn't see anything when I looked at rendering the first time,
>> in the user guide I have there's surprisingly little about technical things like this,
>> and the type of dithering and noise shaping used,
>> other than yes they're there and you can use them or not 'smile'.
>>
>>
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