[Rwp] interacting with plugins --ReaVerb for example?
Rusty Perez
rustys.lists at gmail.com
Wed Mar 11 10:22:47 EDT 2015
Hi Patrick,
thanks so much!
I still haven't found that add button, but I did find an open combo
box with some presets in it and so I need to investigate that a little
more.
Are you one of the guys who put together the old cavicasts?
I found those somewhat informative. Thanks!
And, thanks for the info!
Have you been successful at installing OSARA? I placed the .dll in my
plugins directory, but it doesn't seem to have done anything, so I
went back to reaccess.
Thanks!
Rusty
On 3/10/15, Patrick Perdue via RWP <rwp at bluegrasspals.com> wrote:
> Right, you need to use the native plugin interface of ReaVerb to load
> impulses. Fortunately, this is accessible.
> After adding the plugin, you may need to press the UI button to bring up
> the interface. Then, just look for an add... button within the plugin,
> not to be confused with the add... button which actually adds effects,
> This button should bring up a context menu. One of the options there is
> file... You can use this to import impulses.
>
> To activate a button or checkbox within a dialogue, if you are not using
> your screen reader's specific functions, use shift+space instead of space.
>
> On 3/10/2015 4:47 PM, Rusty Perez via RWP wrote:
>> Hi folks,
>> I'm doing my best to learn Reaper, but the learning curve is steep.
>>
>> anyway, right now I'm trying to figure out how to apply an affect such
>> as ReaVerb.
>>
>> I press f with a track selected.
>> I search for the effect, and the plugin comes up. This screen is not
>> very accessible. I understand that dropping out of there and pressing
>> shift-p brings up a dialog to modify parameters.
>> the problem I'm having now is that ReaVerb allows one to load in
>> presets or impulses, but this option doesn't seem to be available in
>> the shift-p dialog.
>> Am I missing something?
>>
>> One very basic question I have also is how do I activate a button in a
>> dialog using NVDA if pressing space activates the "play" function?
>>
>> Features and complexity are wonderful, but it's frustrating to learn.
>>
>> thanks so much!
>>
>> Rusty
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>
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