[Rwp] Stereo paning
Snowman
snowman at snowmanradio.com
Tue Dec 29 16:51:17 EST 2015
Yep, you will get comb filter effect, if you hear both wet and dry together.
Of course, make sure it is not a regenerative delay with feedback, and that
only the wet sound is being heard. The delays you really need here are
measured better in hundreds of microseconds. If you stand with a point
source of a click sound straight off your left ear, and if you could measure
it, you would find that the signal arrives in your right ear about one
millisecond later than the left. Maybe even less. So, simulating a
partial head turn requires an even smaller delay.
The problem I run into is that most programmable delays won't let you work
in such small units, and the modulation is var too coarse. But, it's an
interesting theoretical.
----- Original Message -----
From: "Justin" <justinmacleod at hotmail.com>
To: "Reapers Without Peepers" <rwp at bluegrasspals.com>
Sent: Tuesday, December 29, 2015 12:02 AM
Subject: Re: [Rwp] Stereo paning
> The trouble, that you might run into I think, with using a delay rather
> than a proper phazeis comb filtering. You may get the stereo field effect
> you want, but you may also get flanging thrown in, though I haven't
> experimented myself. When I introduced static delays of a few milleseconds
> though, it introduced ringing sounds.
>
> Justin
>
> On 28/12/2015 01:34, Snowman wrote:
>> Regarding the effect of a sound source moveing around you 360 degrees?
>> You might be able to simulate this effect using phase modulation of each
>> channel. You can do this by putting a small delay on both channels, and
>> then using an LFO to gently modulate the delay time slightly, with the
>> modulation of one channel inverted. So, as the LFO wave form increases,
>> the modulation will extend the delay on one channel, and retard it on the
>> other. Then, on the opposite half of the LFO waveform, the effect is
>> reversed. And, the modulation amplitude needs to be pretty small. Some
>> delays may not give you fine enough resolution to make the small change
>> you need, probably no more than a millisecond or so of modulation. But,
>> this will simulate the change in phase between your two ears as you turn
>> your head.
>> That might be enhanced by also putting a panner in series with this, with
>> the LFO in sync with the phase modulator LFO. . But, the main point is
>> that, what makes things sound in front of you , or behind you, is
>> differences in relative phase, and not so much amplitude.
>> But another phenomenon is equalization. Your ears focus forward,
>> especially for high frequencies, while sounds behind will be slightly
>> dampened in the highs.
>> So, you might as well put your dynamic EQ to work, with the high bands
>> being modulated by the LFO as well.
>> Anyway, it's something to experiment with.
>> Or, you can just find a pluggin that does the whole schmere and be done
>> with it. <grin>
>> Who needs experimentation anyway. where's the fun in that?
>>
>> ----- Original Message ----- From: "Tayeb Meftah"
>> <tayeb.meftah at gmail.com>
>> To: "Alex H. via Rwp" <rwp at bluegrasspals.com>
>> Sent: Sunday, December 27, 2015 2:32 PM
>> Subject: [Rwp] Stereo paning
>>
>>
>>> Hello guys
>>> I am looking for a stereo plugin that do the following
>>> Pan a sound from right to left or left to right or from center to
>>> left/right
>>> But for example when you do from X to Y, you can heare it behind you in
>>> left or right, or also in front of you left or right
>>> Pretty strange effect i heard today in a Vocal only song
>>> Anyone know it?
>>> Thanks
>>> _______________________________________________
>>> RWP mailing list
>>> RWP at bluegrasspals.com
>>> http://bluegrasspals.com/mailman/listinfo/rwp
>>>
>>
>>
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