[Rwp] Midi in Reaper/qws.

Scott Chesworth scottchesworth at gmail.com
Fri Aug 21 18:23:10 EDT 2015


Hey Juan,
Turn off Ripple editing, and your existing items won't move. Assuming
you get good at identifying clean spots to punch and you're a
consistent player, it can sound natural. Just FYI really, I understand
that you'll prefer the method you've already been using.

Scott



> On 21z Aug 2015, at 21:02, Juan Bello via RWP <rwp at bluegrasspals.com> wrote:
>
> hi,
>
> right. the method I use seems a bit more complicated tan it should but
> since I record usually only one instrument ontop of say, another audio
> track or I usually too record solo, as there is really no time
> selection to punch  in, I would preffer to just stop as soon as I mess
> up and continue recording until I make anotehr misstake or finish the
> song. If you try to record on the same track another audio item would
> be created moving the one you previously had, and it just really does
> not sound natural.  Of course, I found how to do that from a youTube
> tutorial so you can't expect much else from me, lol.
>
> 2015-08-21 14:41 GMT-05:00, Matej Golian via RWP <rwp at bluegrasspals.com>:
>> Does time selection autopunch really stop recording after the end of
>> the selection? I haven't done much recording yet, but to me it seems
>> that Reaper continues recording even past the selection and that it
>> just sets the start and end points of the newly recorded item to
>> correspond to those of the selection. Could be that I was just doing
>> something wrong though.
>>
>> 2015-08-21 20:22 GMT+02:00, Scott Chesworth via RWP
>> <rwp at bluegrasspals.com>:
>>> Hey John,
>>>
>>> I'm not the right chap to comment on QWS versus Reaper MIDI
>>> implementation, but can clear up a few other things that have come up
>>> in this thread for you.
>>>
>>> First let's look at combined tracks. You're correct that Reaper
>>> doesn't have specific types of tracks for MIDI or audio. A track
>>> contains what Reaper calls items, and an item can be either MIDI data
>>> that triggers whatever softsynth plugin you choose, or a chunk of
>>> audio. You could mix and match those types of data on a single track
>>> if you wanted to, but in the example you gave earlier, Reaper would
>>> only copy the MIDI data and repeat it 30 times, sending it each time
>>> to the softsynth. The softsynth is what spits out the audio at this
>>> stage, Reaper doesn't automagically make MIDI into audio. If you want
>>> that data rendered as audio, the freeze function will do that for you.
>>> It's faster than real-time which is nice, and you can also unfreeze
>>> later if you need to make changes to the plugin you used. It's a neat
>>> way to free up some resources if your project is getting beyond what
>>> your computer can comfortably handle.
>>>
>>> When it comes to punching over your mistakes, Juan's approach seems a
>>> bit like hiring a brain surgeon to pierce an ear to me. If it works
>>> for him then cool, but there are simpler ways. Here's one workflow
>>> that I use a lot when I'm trying to wear the muso and engineer hats at
>>> the same time:
>>>
>>> 1. Find the start of your mistake. You can do this by skipping through
>>> the project in bars (Page Up to go forward or Page Down to go
>>> backward). Add CTRL to those commands if you'd like to move by beats
>>> as you get closer to the dodgy part. To jump in larger increments, hit
>>> CTRL+J to get the jump dialog, where you can type a value such as 12.3
>>> for bar 12, beat 3. The jump dialog can also handle time if you
>>> replace that dot with a colon, so 12:3 would get you to 12 minutes and
>>> 3 seconds instead. When you're pretty close, use the left and right
>>> arrows to scrub backward or forward respectively to find the exact
>>> spot.
>>> 2. Once you've found a nice clean point to punch in, use Alt+Shift+[
>>> to set that point as the start of selection.
>>> 3. Move to the end of the part you want to replace using whatever
>>> method described above works best for you, then hit Alt+Shift+] to set
>>> the end of selection.
>>> 4. Go to the options menu, and temporarily choose the second record
>>> mode in that menu, which should be "time selection auto punch".
>>> 5. At this point you might want to return to the start of your
>>> selection (a quick way to get there is to hit [), and back up to give
>>> yourself a couple of bars of preroll to jam along as you approach the
>>> troublesome section, unless you're confident enough to go straight in
>>> from a click count.
>>> 6. Hit R to record, jam along for a few bars, and hopefully make a
>>> better job of the section you were unhappy with. The record mode we
>>> chose earlier in step 4 means that Reaper will only start recording
>>> once it reaches the start of your selection. When it reaches the end
>>> of your selection, it'll stop recording automatically even if the
>>> project continues to play, so you don't need to worry about having a
>>> hand free to control that.
>>> 7. Once you're happy with the take, you'd probably want to go back to
>>> the Options menu and choose "Record mode: normal" at this point unless
>>> you're doing a slew of punches to tidy up all in one go. Might also be
>>> a wise move to hit escape and clear those selection points.
>>>
>>> This way, you've skipped needing to create additional tracks, and
>>> there's no copying, pasting, or reassigning extra keystrokes required.
>>> Let me know if anything wasn't clear. As with most of this stuff, it
>>> takes a lot longer to write or read about than it does to execute in
>>> the real world.
>>>
>>> Hth, and keep us posted on your progress.
>>>
>>> Scott
>>>
>>>> On 8/21/15, John Schucker via RWP <rwp at bluegrasspals.com> wrote:
>>>> I assume you'd edit audio that way too? Seems a touch complicated
>>>> though, you can't just mark punch points?
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>
> --
> Juan Pablo Bello
> Cel. 313-879-2884
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