[Rwp] 32-bit vs. 64-bit Reaper?
Patrick Perdue
patrick at pdaudio.net
Thu Apr 2 23:09:52 EDT 2015
The only real restriction you have is the inability to use 32-bit DirectX plugins natively on Reaper X64. If that matters to you, then either use the 32-bit Reaper, or use something like DXShell, which is a free plugin that converts 32-bit DirectX to VST. It doesn't seem to like some really old DirectX plugins though, which still seem to run better on Reaper x86, like the version of WaveHammer that comes with Sony SoundForge 8.0. Newer versions of SoundForge have a 64-bit version available, but that requires having version 10 (or maybe version 11) and newer, which is something I'm entirely uninterested in.
I am, however, using this to great effect for using the older, more accessible Waves plugins in Reaper X64.
. Otherwise, I really don't see an advantage of using 32-bit over 64-bit. You can use 32-bit VST plugins natively either way.
If, however, you are using virtual midi ports to do things like connecting Reaper to QWS, be aware that some drivers are not compatible with 32-bit hosts, like the old MidiYoke.
> On Apr 2, 2015, at 10:32 PM, John Schucker via RWP <rwp at bluegrasspals.com> wrote:
>
> Hey all. So I'm finally getting ready to tackle reaper with osara. The Reaper site says most people will want to install 32-bit, but it depends on the plugins you want access to. Given the discussion of bridging today though, does this matter? I'm running on 64-bit Windows, 8.1 in case it matters. I was assuming that I'd run 64-bit Reaper on 64-bit Windows, but I'm not sure if/how that would restrict plugin access, or if it even matters. Any thoughts?
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