[RWP] Question about fading down items
Scott Chesworth
scottchesworth at gmail.com
Sat Dec 6 17:33:37 EST 2014
You could use the CTRL+J jump dialog to specify precise locations I
guess. The format for when you're working in bars and beats is 20.1.75
if you wanted to be 75% of the way through beat 1 of the 20th bar.
There's a slightly different syntax for hours minutes seconds and
frames which off the top of my head would be something like
00:30:30.10 for 10 frames past 30 mins and 30 secs, but that's just
going off the top of my head... could be slightly off. Probably worth
me pointing out that here at least, ReaAccess will sometimes read out
locations that are slightly off the mark if you verify with
CTRL+SHIFT+J for your position in bars/beats, or ALT+Shift+J for your
position in HMSF. IN my experience, the jump dialog is accurate, and
it's ReaAccess dropping the ball here. I've a sneaking suspicion it's
got something to do with zoom level, but haven't had an occasion to
really get to the bottom of it yet.
Hth a bit
Scott
On 12/6/14, Jes <jessmith at samobile.net> wrote:
> How could I get Reaaccess to let me know the exact position of the
> envelope points?
> I usually have numlock on, then use numpad 6 and numpad 4 to move the
> item envelopes to where I want them, but it would be so much easier if
> I could type them in manually.
>
> Original message:
>> What I do here is... er... use a different DAW. lol
>
>> Sounds like sarcasm, but it's not. Sometimes it's better to just
>> accept that ReaAccess has holes, and set up an external editor to take
>> up the slack.
>
>> On 12/5/14, Alex H. <linuxx64.bashsh at gmail.com> wrote:
>>> Hi,
>
>>> I generally don't fade from 1 to the other as direct as that, if
>>> that's what you're saying. I do several items, splitting the bed item
>>> probably about 20 times, gradually fading each chunk down a fraction
>>> of a decibel each time, close together. This is natural enough, but is
>>> a bloody pain and time waster. Yay no accessible automation that
>>> works.
>>> Alternatively, do the compressor and duck method if you want the music
>>> to come up when you're not speaking. There are times you don't want
>>> this though, so I'd resort to the above method. Perhaps someone else
>>> will chime in on an easier way of doing this.
>
>>> Alex
>
>>> On 12/4/14, Jes <jessmith at samobile.net> wrote:
>>>> Hi List,
>>>>> When ever I want to fade an item down, as in a manual fade so that a
>>>>> voice
>>>>> track can come in, I make a split in the items, and grow or shrink the
>>>>> various items to where I want the fade to take place. However, I
>>>>> notice
>>>>> that when the items cross over, I get a flanging or a course effect
>>>>> when
>>>>> the fade happens.
>>>>> Therefore, I have to set the soon ratio extremely precise, as in about
>>>>> 15,000, so that I can reposition the items so that the fade sounds
>>>>> natural. This process is sort of time-consuming. Why does this happen,
>>>>> and
>>>>> what can I do to avoid it?
>>>>> Thanks.
>
>
>>>>> Jes
>
>>>>> Sent from my iPhone
>
>
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>
>
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>
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