[RWP] Question about fading down items

Alex H. linuxx64.bashsh at gmail.com
Fri Dec 5 18:12:45 EST 2014


Hi,

I generally don't fade from 1 to the other as direct as that, if
that's what you're saying. I do several items, splitting the bed item
probably about 20 times, gradually fading each chunk down a fraction
of a decibel each time, close together. This is natural enough, but is
a bloody pain and time waster. Yay no accessible automation that
works.
Alternatively, do the compressor and duck method if you want the music
to come up when you're not speaking. There are times you don't want
this though, so I'd resort to the above method. Perhaps someone else
will chime in on an easier way of doing this.

Alex

On 12/4/14, Jes <jessmith at samobile.net> wrote:
> Hi List,
>> When ever I want to fade an item down, as in a manual fade so that a voice
>> track can come in, I make a split in the items, and grow or shrink the
>> various items to where I want the fade to take place. However, I notice
>> that when the items cross over, I get a flanging or a course effect when
>> the fade happens.
>> Therefore, I have to set the soon ratio extremely precise, as in about
>> 15,000, so that I can reposition the items so that the fade sounds
>> natural. This process is sort of time-consuming. Why does this happen, and
>> what can I do to avoid it?
>> Thanks.
>>
>>
>> Jes
>>
>> Sent from my iPhone
>
>
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