[RWP] Music ducking with compressor

Alex Westphal ich at alexwestphal.de
Thu Apr 10 11:34:00 EDT 2014


Hello All!

I am trying to get a duck procedure with a compressor. Therefore I 
searched for an explanation on the web. Here is, what I found:

- automatically: Here a compressor is used to 'duck' the music signal, 
when the voice comes up (like they do it on the radio).
-- insert a ReaComp in the music track. (Done)
-- set the music track to 4 channels by clicking it's 'i/o' button and 
where it says 'Track Channels' set it to 4. (Done)
-- create a send on the voice track that sends the voice signal to 
channel 3 and 4 of the music track. (Here is my first Problem, later on)
-- set ReaComp's 'Detector Input' to 'Auxiliary L+R'. (Done)
-- adjust ReaComp's ratio (~8:1), attack (~50ms) and release (~200ms) (Done)
-- lower ReaComp's threshold until you notice the music getting out of 
the way of the voice. (Done)

My problem now, that there is "Audio 1/2" and only "1/2". When I change 
Audio to "3/4", nothing happens. When I change the other, the music 
fades down, but the voice isn't comming up. What is wrong with this 
setup? Can anybody help me? Thanks allot.
-- 
Best regards

Alexander Westphal




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