[RWP] o t learning how to use nvda's vertule mouse?
Alex H.
linuxx64.bashsh at gmail.com
Tue Oct 29 08:43:17 EDT 2013
I still don't understand why some people get confused by obj nav,
especially those used to OSX and VO. It's pretty much the same thing,
except responsive. LOL.
Alex
On 10/28/13, Indigo <33indigo at charter.net> wrote:
> google NVDA guides for the whole list of guides.
> This below is from object navigation:
> snip:
> Object Navigation
> What are Objects?
> Objects are individual Graphical elements of information. Intrinsically,
> they are organised by the operating system into a hierarchical structure
> that works in a similar way to tree views (as the structure in Windows
> Explorer).
> Examples of these include:
> •Buttons
> •Menu items and desktop icons
> •Portions of text (in word editors, dialogue boxes or web sites etc)
> •Form/edit fields, or tables
> •Title bars, menu bars and the task bar
> •The system tray; and
> •The desktop
> Some major objects, like menu bars, can be made up of lots of different
> minor objects. In technical terms, the menu bar object would be referred
> to as the parent object and the sub menus within it would be referred to
> as its children (child objects). Objects that are on the same level
> within the hierarchy are referred to as the next or the previous object.
> What is Object Navigation in NVDA?
> Object navigation is the main method of navigation used in NVDA. It
> allows users to navigate between objects without moving the current
> focus until the user decides. Users are able to move through the object
> hierarchy between parent and child objects, and also between next and
> previous objects; that's to say: users are able to navigate among the
> ofjects that are at the same level, or the sub-objects included.
> If you are unfamiliar with the idea of object navigation - and you are
> use to the more traditional flat method of navigation - you may find the
> below example helpful to better understanding of ObjectNavigation.
> A Practical Example
> This example uses the model of a mobile hardware phone to describe the
> process of object navigation and how it works.
> Think of the different hardware components of a mobile phone. These include:
> •Shell
> •Keypad
> •Number buttons
> •Function buttons
> •Camera
> •Screen
> (For this example, only these listed components will be used)
> Think of each of these components as objects. They can be structured
> into a hierarchy where several individual objects comprise another
> object. For example, the shell would be comprised of all of the listed
> objects, and as it is the outer-most object, it is refered to as the
> root object. Any objects under this object would be considered its child
> objects. In this example, the root object will have three children and
> they are: the screen, the camera and the keypad. The first two objects
> (the screen and the camera) do not have anymore children, but the keypad
> has two and they are the function buttons and the number buttons. This
> hierarchy is represented in a numbered list below:
> •1. The Shell (root object)
> ◦1.1. The Screen
> ◦1.2. The Camera
> ◦1.3. The Keypad
> ■1.3.1. The Function Buttons
> ■1.3.2. The Number Buttons
> The hierarchy that is used to structure objects inside operating systems
> can be perceived in exactly the same way.
> Useful Object Navigation Features in NVDA
> Below are outlines of several useful features of NVDA's object
> navigation. For a list of key commands, please see the next section.
> •When you use NVDA's object navigation, it does not take the focus away
> from your current activity. It can be a useful tool for looking up
> information in an open document while working with another application,
> without having to switch between them.
> •You are able to activate the object with NVDA+numpad enter, even if
> your focus is somewhere else.
> NVDA Object Navigation Key Commands
> •NVDA+numpad 5: report the current object
> •NVDA+numpad 8: move to the parent object
> •NVDA+numpad 2: move to the first child object
> •NVDA+numpad 4: move to the previous object
> •NVDA+numpad 6: move to the next object
> •NVDA+numpad enter: activate the current object
> •NVDA+numpad minus: move to the object with focus
> What are the challenges to Object Navigation?
> Object navigation can only report the names and states of individual
> objects if they have been appropriately assigned. The names of some menu
> items cannot be accessed through object navigation because the
> programmers who wrote them did not assign that object with the
> appropriate name. In order for NVDA to access objects that have not been
> appropriately assigned, it will need to use display hooks (this feature
> is not currently available in NVDA).
> Why Does NVDA use Object Navigation?
> At this point in time, it is the most effective alternative to access
> information from the operating system without the use of display hooks
> for NVDA. It is worth mentioning thatObjectNavigation is considered to
> be the preferred method of navigation for some Linux screen readers and
> was also used in older discontinued Virgo versions.
>
> On 10/27/2013 11:38 PM, trahern culver wrote:
>> hey all i'm sorry that this question is off topic but does any one know of
>> any places where i could go or tutorials that will teach me how to use
>> nvda's virtual mouse capabilities? i want to use them in reaper i've look
>> in the nvda manual and red some thing about object navigation but i
>> couldn't make sense of it
>>
>> your help with this question would be most welcome kind regards trahern.
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>
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