[RWP] Possible software for making musical scores for games
Alvin Carthon Jr.
acarthon at juno.com
Fri Oct 4 21:47:29 EDT 2013
Hi list,
It's Alvin. I received this from the Gamers Audyssey.org mailing list today,
and I figured I would pass this along just in case someone works in this
field or may have a desire to. :)
God bless
Read below for more info.
AC
Hello Josh,
Yes, our primary marketing efforts are focused on mainstream companies, but
we consider it very important to get the word out into the blind community
as well that this engine is being prepared for release. We figured that
here, if anywhere, would be a great place to get creative ideas regarding a
system like this which is so focused on the auditory experience for the
player.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Josh" <joshknnd1982 at gmail.com>
To: <philip at blastbay.com>; "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, October 04, 2013 10:03 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
are you gunna market it to sighted people like sony playstation and such?
sent from my vinux4 linux laptop
On 10/04/2013 01:34 PM, Philip Bennefall wrote:
> Hi all!
>
> I have been rather silent for the last few months, and the reason for
> this is that I have been incredibly busy. I and a colleague of mine,
> Kristofer Eng who is a professional composer and musician, have been
> working on an engine that makes video game music as dynamic and
> adaptable as a film score. The only difference, of course, is that the
> player is the one controlling the music in real-time. In short, the
> system we are developing allows the music to follow the player's every
> action to create a completely dynamic score.
>
> We are now going towards a 1.0 release, and so I wanted to show an
> audio demonstration of what the engine is able to accomplish at this
> time. Of course I won't be able to go through all the details of it
> since it is a rather complex system, but the demonstration I am giving
> will hopefully give you an idea of what to expect when the 1.0 version
> is released in the first quarter of 2014.
>
> The audio demonstration can be found at:
> http://www.eliassoftware.com/audio/elias_audio_demo.mp3
>
> Elias stands for Elastic Integrated Audio System. The website is not
> yet created, but the system is fully functional and we are spending
> the remaining development time fine tuning and optimizing the
> functionality and performance. The engine is cross platform, and is
> intended to work on anything from desktop computers to consoles to
> smartphones.
>
> We are planning a licensing scheme where you are able to use the
> engine for free for non-commercial projects, and if you are a small
> independent developer we will have a very inexpensive shareware
> license available. We will also offer add-ons such as ready to use
> music themes composed to suit the characteristics of the engine, as
> well as professional one-on-one support.
>
> Kristofer and I would be very happy to hear your thoughts, feedback,
> suggestions, questions, etc. We are open to new ideas, and we hope
> that the system will set a new standard for how music is rendered in
> mainstream and audio games alike.
>
> Thank you for reading!
>
> Kind regards,
>
> Philip Bennefall
>
> ---
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