[RWP] Is This a SureFire Method of Opening Track Record Inputs Menu?

Indigo 33indigo at charter.net
Mon Mar 11 12:08:02 EDT 2013


Please try this and let me know if it works in all cases; especially 
when you have a cluttered screen with lots of tracks and effects going; 
okay?
Here's what I did:
In a new project; insert a track with ctrl+t.
Now, tab down to Record Arm; and select On with your spacebar.
Now press enter to save that selection.
Now press escape.
Now, without moving or pressing anything else; press the Applications key.
Does the track recording inputs options menu come up; which reads: 
Monitor Input; when you arrow down once?
I tested this method in 32 and 64 bits, with Window-Eyes and NVDA in 32 
bits, and NVDA in 64 bit Reaper, and it never failed to open the 
recording inputs options menu with the applications key; and I'm running 
Reaper version 4.32.

The reason it works is that the sighted method for displaying that menu 
is to right click with the mouse on the graphical arm track button.
When you tab to Record Arm; then select on or off with the spacebar; 
then press enter, then press escape, that same graphical arm button is 
in focus at that moment, so a click from the applications key displays 
that menu; because the graphical arm button is still in focus; and a 
click of the applications key acts the same as a right mouse click.
If you press any shortcuts or move anything that graphical track arm 
button will no longer be in focus, so you may hear the annoying: Handle 
of Track who is not message; when you press the applications key.
I don't think either the ctrl+up arrow or an Auto Hot Key shortcut is 
required, and; as long as the sighted method of displaying this menu is 
not changed, this should be breakproof with future versions.
By the way, when a sighted person right clicks that graphical track arm 
button, which is the letter R on their screen, that icon actually speaks 
something like Record ARM OFF ON, but for the life of me I couldn't 
locate that graphical icon with Wineyes mouse pointer on the screen, I 
think it'must be between recognized graphics.
Doesn't matter, if the method above works.
Indi




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