[RWP] Build an Akai Style Loop Recorder in Reaper
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Wed Jan 30 08:35:35 EST 2013
Loop Recorder
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Cockos Reaper Tips & Techniques
Published in SOS March 2012
Technique : Reaper Notes
Build your own loop recorder in Reaper and test the limits of your
creativity.
Malcolm Jacobson
S
ince the advent of digital audio recording, recorders and editors have
grown in power and functionality, and yet, with all of this power at our
disposal, it seems as hard today as it was 10 years ago to focus our
creativity. By providing us with an unlimited number of options, DAWs
have made it harder than ever to escape the “just one more edit”
syndrome that prevents so many recordings from making it out the door
(no pun intended).
Some devices succeed in the market even though they take the opposite
approach and purposely limit your ability to record and edit, focusing
on fun and creativity instead of complexity. One of these devices is the
loop recorder.
Limited to a finite time — and, more often, a set number of bars — loop
recorders have taken many forms, from the original concept based on
a loop of tape, through to today’s solid-state recorders full of MIDI
power and flashing lights, such as the Korg Kaoss Pad or Native
Instruments Maschine.
In this article, we’ll take the complex back to basics and show you how
to create a loop recorder of your own in Reaper.
Setup
Before we get started with the loop, there are several Preferences
settings that need to be tweaked to make Reaper loop-friendly.
Loops are based around a defined number of bars and beats, and we want
Reaper to use this number as the basis for all recording and editing. To
make this happen, select File / Project Settings and set the ‘Timebase
for items/envelopes/markers’ value to ‘Beats (position, length, rate)’.
With this setting enabled, the items on the playlist stretch to match
any adjustment in the project tempo, so you can speed up or slow down
the tempo and the items within the loop stay in sync with each other.
Now we need to change the default playback behaviour of Reaper so that
it acts like a hardware loop recorder. By default, Reaper immediately
jumps to any point within the timeline as soon as you select a new
location or issue a Goto command. Loop recorders tend to take
a different approach, and only jump to the next selection when they get
to the end of the current bar. To achieve this in Reaper, we’ll make use
of a custom Action (which we’ll get to soon), and a playback feature
called Smooth Seeking.
Smooth Seeking forces Reaper to wait until the end of the current bar
before progressing to the next location on the timeline. To enable this
option, select Options / Smooth seeking (seeks at end of measure). To
see how this affects the transport, press Play, then click at the start
of a different bar on the timeline. Reaper plays to the end of the
current bar, then jumps to the start of the bar you have selected, like
a hardware loop recorder. Remember that this affects the transport in
both recording and playback modes.
On Your Markers
Reaper’s recording capacity is only limited by your available drive
space, so you could create a loop recorder with a cycle that lasts for
hours. In the interests of getting something recorded sooner rather than
later, let’s cut our loop down to something more manageable, by defining
a loop of eight bars.
I like to start my loops at bar five so I have a four-bar count-in
before the start of the loop. Click on bar five in the timeline and drag
your mouse to bar 13 to define a time selection of eight bars. Click the
repeat button in the transport and Reaper will loop over this eight-bar
time selection until you release the repeat button. In hardware loop
recorders, the loop is often broken into bar-length segments. This gives
you the ability to record and edit in smaller chunks than the total loop
duration. To do this in Reaper, we’re going to use Markers.
Reaper_1
Using Reaper’s Markers gives you a range of actions to help you work
with loops.
Go to bar five in the timeline and click ‘M’ to insert a Marker. Repeat
this for each bar within the loop, and for the last bar of the loop,
which is bar 13. You should now have an eight-bar time selection, with
nine Markers defining each bar within the loop.
Markers give you several handy tools for working with loops. Not only do
they make it easy to see each bar, but you can use keyboard shortcuts to
jump quickly to each marker, and you can also use them as punch-in,
punch-out markers within the loop, giving you the ability to record
segments within the larger loop without having to re-record the entire
loop on each pass. The nine markers we’ve created are automatically
mapped to the numbers 1-9 on your keyboard. Let’s try these, in
conjunction with the Smooth Seeking we turned on earlier, to see how we
can quickly jump between segments in the loop. Press Play on the
transport, then use the keyboard shortcuts to jump to different markers.
Notice how Reaper makes smooth transitions between each marker at the
end of each bar.
Loop & Load
Before we start recording our first loop, there are two more features we
can enable. The first of these is optional, and depends on the way you
like to work with recordings. Reaper has the ability to record any
number of takes as you cycle through the loop and, by default, if you
punch in within a cycle, Reaper will split any existing items and create
new takes. Hardware loop recorders, such as Korg’s Kaoss Pad 3,
overwrite existing recordings (unless you’re resampling) and replace the
original recording with the new one, just like an overdub on an analogue
tape recorder. This is the behaviour I prefer in a loop recorder, and
you can replicate it in Reaper by selecting ‘Options / New recording
that overlaps existing media items / Trims existing items behind
recording (tape mode)’. Experiment with the different options for new
recordings to arrive at the option that best suits you.
Finally, we turn to the power of Reaper’s Action list to control the
program’s recording behaviour:
Select Actions / Show Action list.
Type start/stop into the Filter.
Select the Action ‘Transport: start/stop recording at next project marker’.
We’ll use this Action to control all of the recording within the loop,
so map it to a keyboard shortcut or controller so you have easy access.
Ready To Roll
Now we’re ready to begin recording:
Insert a new track and select a source.
Record-arm the track and enable Record Monitoring.
Make sure the playback cursor is before the start of the time selection,
then press the shortcut key or controller you’ve mapped to the Action,
to start recording.
Reaper’s transport starts up and drops into record as soon as it reaches
the start of the loop. As each cycle is repeated, Reaper creates a new
recording that replaces the previous one. You can punch in and out
within the loop by toggling the Action, so you can replace any bar of
a previous recording without having to re-record the entire loop. Once
you have a recording of the first track that you’re happy with, select
another track and build the loop by recording another pass of the same
source, or select a new source and start layering new sounds. Pretty
soon you’ll have built up an eight-bar loop and be ready to start
discovering some of the fun you can have with playback.
Jumping Through Loops
The Smooth Seeking option really comes into its own when combined on
playback with keyboard shortcuts for the markers. Press play and let the
loop cycle through a few times. Now, experiment with jumping to
different sections of the loop by pressing the keyboard shortcuts for
markers 1-8. Reaper plays to the end of the current bar, then smoothly
jumps to the selected marker. This makes it a breeze to try different
arrangements, or to change the playback sequence of each bar, without
having to do any editing on the timeline. (Note that this combination of
functions can be used in any Reaper project, not just loops.)
Reaper_2
Here you can see how Markers are used to jump to any bar within a loop.
So now you have a loop recorder with an infinite number of tracks, the
ability to punch in and out on each bar, and the ability to alter the
playback sequence in real time without having to make any timeline
edits. When you’re feeling comfortable with the loop recording concept,
you can really get creative by utilising two more of Reaper’s features.
Remember how we set the project timebase to Beats? Try altering the
tempo during playback (or recording!) to see how your loop sounds at
different tempos. If you map Reaper’s transport bpm value to a variable
controller, you can have lots of fun by ramping the tempo up or down to
create variations in the loop.
My favourite feature is the playback rate control. By increasing the
playback rate during recording, then dropping it back to 1.0 for
playback, you can create some great slowed-down sound effects that
emulate the behaviour of the original varispeed controls on analogue
tape decks.
Reaper_3
You can create some great varispeed effects by experimenting with the
Playback Rate on Reaper’s transport.
Within Limits
Building a loop recorder that purposely constrains your options can help
to focus your creativity. Using Reaper instead of a hardware loop
recorder adds the bonus that you still have access to all of its power,
should you need it. If you have a hardware controller, or you don’t mind
remapping your keys, you can create a powerful set of Actions that let
you quickly jump back and forth between tracks, and control muting and
soloing, record-arming and playback, monitoring and the mixer.
How about recreating the resample feature from the Korg Kaoss Pad?
Simply group your existing tracks into a folder and route the output to
a new track, then record away. Alternatively, turn on the ‘Save live
output to disk’ option to keep a record of your live loop performances.
The options are only limited by your own imagination.
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