[RWP] SFZ player?

Gianluca Apollaro gianluca.apollaro88 at gmail.com
Sun Aug 25 14:56:56 EDT 2013


Hi list,
Sorry for the confusion my script generated,
problem is that I accidentally compiled this script for 64 bit, a 32 bit 
version will be released in the next few days. And no, there is no 64 
bit version of the script as far as I know. And I have another news for 
everybody, I'm working on a new script, one for... Poise. It'll be 
possible to click on every pad and do more...
Well, sorry for the inconvenience again and see you all soon.
Best regards,
Gianluca from Italy. Feel free to add me on skype.
SkypeID: gianluca8815
Il 25/08/2013 03:35, Goldfinga Productions ha scritto:
> Well as soon as I can find a way to click on that button, I'm going to have a little fun with it.
>
> On Aug 24, 2013, at 9:25 PM, "Chris Belle" <cb1963 at sbcglobal.net> wrote:
>
>> YOu have options for how you refer to folders either path statements or code in the sfz file,
>> but for simple, non nested folder structures, I just dump samples in to the same folder and refer to them when I load.
>>   
>>   
>> ----- Original Message -----
>> From: Goldfinga Productions
>> To: Reapers Without Peepers
>> Sent: Saturday, August 24, 2013 7:15 PM
>> Subject: Re: [RWP] SFZ player?
>>
>> I think the next workstation I build will be based on 64 bit.
>> Because I will indeed be working with large samples, and will need that extra boost of RAM.
>> I am also incorporating a solid-state drive or two along with FireWire audio support.
>> I think I'm going to go all in this time. Although, you never truly can go all in because technology is forever changing.
>> As soon as I get this machine up and running, the next best thing will be out, and I will be in the dark. LOL
>> But yes, I would really like to get my hands on the 32-bit version of the scripts so I can see exactly what SHZ is all about.
>> And another thing, when I create my own drum kits, do I just put the samples and the text file all into one folder?
>> I would really like to get to work as soon as possible building drum kits and sounds in the SFC format. I was doing some reading, and I think I really will like working with this format.
>>
>>
>> On Aug 24, 2013, at 7:35 PM, "Chris Belle" <cb1963 at sbcglobal.net> wrote:
>>
>>> I always did mine in 32 bit which works on both 32 and 64 bit versions of windows.
>>>   
>>> 64 bits is all mostly bragging rights you know,
>>> as compatibility is always an issue,
>>> and the only justification I can see for 64 bits these days is if your loading huge sample libraries.
>>>   
>>> But as time goes on,
>>> 64 bit will become more the norm, but the sad thing is not all tools will migrate or be replaced, especially for us.
>>>   
>>> So one last time, when I get my daw, I'm going for both xp and w7 64 bit operating systems.
>>>   
>>> This will probably be the last time I can have my cake and eat it too though.
>>>   
>>> When I get the time, I will code a 32 bit version,
>>> and I'll either sell it or give it away, haven't decided yet, but if I sell it it'll be for a low price, like 10 bucks or something.
>>>   
>>>   
>>>   
>>> ----- Original Message -----
>>> From: Goldfinga Productions
>>> To: Reapers Without Peepers
>>> Sent: Saturday, August 24, 2013 6:07 PM
>>> Subject: Re: [RWP] SFZ player?
>>>
>>> Apparently the executable that is on that website is the 64-bit version. I am running 32-bit Windows. Is there a 32-bit version of the script laying around anywhere?
>>>
>>>
>>> On Aug 24, 2013, at 7:04 PM, "Chris Belle" <cb1963 at sbcglobal.net> wrote:
>>>
>>>> NO gf, that's the beautimus thing about ahk, it's totally screen reader independant.
>>>>   
>>>> It can even work with no screen-reader.
>>>>   
>>>> It's not even a blindness too, was made popular by sighted power users, and has been around a very long time.
>>>>   
>>>> When I was dabbling in access programming, I didn't want to use anything just for one group,
>>>> and not be a screen-reader racist,
>>>> 'grin',
>>>> so I chose
>>>> ahk so everyone could play.
>>>>   
>>>> Further more, if one compiles executables, one doesn't even need to install ahk on the system.
>>>>   
>>>> The only bad thing is that things like the ct scripts lock out ahk as ct takes over the whole system,
>>>> and it does that with everything except the hsc sanctions they put in ct after version 6.
>>>>   
>>>> Made me boiling mad, you can bet dancing dots got an ear full from me, but it is what it is.
>>>>   
>>>> But jsonar or nvda or window-eyes or system access users any other screen-reader users should be able to use any ahk scripts, but one may have keyboard conflicts to deal with, but ahk can do hot strings,
>>>> which is mega cool because one can type a string of characters with an ending character like period,
>>>> to send a command that's what I've done for my sessiondrummer 3 sripts,
>>>> like vol1. pan1.
>>>> tune1.
>>>> as you can see you can have an almist infinite number of hot strings where you'll run out of keyboard shortcuts.
>>>>   
>>>> So that was another plus for ahk.
>>>>   
>>>> If I find enough users of reaper who are willing to pay for some things, I may get back in to deving a bit.
>>>>   
>>>> But now it just takes too much time and effort for too little reward, so I just do a little bit for myself now and again.
>>>> as the need arises.
>>>>   
>>>>   
>>>>   
>>>> ----- Original Message -----
>>>> From: Goldfinga Productions
>>>> To: Reapers Without Peepers
>>>> Sent: Saturday, August 24, 2013 4:35 PM
>>>> Subject: Re: [RWP] SFZ player?
>>>>
>>>> Pardon my ignorance, but do I need to be running jaws to use auto hot key? I've never used auto hot key before. Is it a standalone program? Thanks for any information you can give me.
>>>> Or maybe the link you gave me will answer these questions.
>>>>
>>>> On Aug 24, 2013, at 5:32 PM, Scott Chesworth <scottchesworth at gmail.com> wrote:
>>>>
>>>>> Gianluca put out a free AHK script to get to the load button and a few
>>>>> other things if memory serves. Check it out here:
>>>>> http://www.vipaudioaccess.com/autohotkey-script-for-sfz-player-and-reaper/
>>>>>
>>>>> The only potential gotcha that springs to mind is that it doesn't work
>>>>> with the plugin bridged, so you'd only be able to run this in 32-bit
>>>>> Reaper, as there hasn't been a 64-bit release of SFZ so far as I know.
>>>>>
>>>>> Hth
>>>>>
>>>>> Scott
>>>>>
>>>>> On 8/24/13, Goldfinga Productions <goldfingas at gmail.com> wrote:
>>>>>> I was wondering if anyone has ever tried to use the aforementioned plug-in
>>>>>> in reaper?
>>>>>> If so, how do we go about loading sounds once we have the plug-in inserted
>>>>>> on the track?
>>>>>>
>>>>>> Thanks for any help.
>>>>>>
>>>>>>
>>>>>>
>>>>>> GF
>>>>>>
>>>>>> Check me out on twitter
>>>>>> http://www.twitter.com/goldfingas
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>> _______________________________________________
>>>>> RWP mailing list
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>>>>
>>>> GF
>>>>
>>>> Check me out on twitter
>>>> http://www.twitter.com/goldfingas
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> RWP mailing list
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>>>
>>> GF
>>>
>>> Check me out on twitter
>>> http://www.twitter.com/goldfingas
>>>
>>>
>>>
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>>> RWP mailing list
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>>
>> GF
>>
>> Check me out on twitter
>> http://www.twitter.com/goldfingas
>>
>>
>>
>> _______________________________________________
>> RWP mailing list
>> RWP at reaaccess.com
>> http://reaaccess.com/mailman/listinfo/rwp_reaaccess.com
>> _______________________________________________
>> RWP mailing list
>> RWP at reaaccess.com
>> http://reaaccess.com/mailman/listinfo/rwp_reaaccess.com
>
> GF
>
> Check me out on twitter
> http://www.twitter.com/goldfingas
>
>
>
> _______________________________________________
> RWP mailing list
> RWP at reaaccess.com
> http://reaaccess.com/mailman/listinfo/rwp_reaaccess.com
>





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