[RWP] Just getting started with Reaper, many questions.

colin McDonald blulemon at telus.net
Wed Sep 7 12:24:15 EDT 2011


Hey Chris:
I can speak to a couple of your questions.
ReaAccess seems to make reaper nearly completely accessible.
Since I'm not an original designer of ReaAccess, I really don't know what it doesn't make accessible within the program.
There are a few casual audio tutorials on some basic functions within reaper as they relate to ReaAccess and using reaper with ReaAccess and a screen reader.
We do have access to the routing matrix along with pretty much everything else.
>From what I have heard from other folks who use sonar, there is a little bit of commonality, but reaper really is it's own beast.
I'm not sure what you mean by a generic interface for plug ins, but ReaAccess gives full, or nearly full, access to all of reapers plugins.
Don't forget you can use training mode within reaper, which is simply the F12 key.
This will allow you to hit any key combination and hear it's associated functions.
Also, F4 will bring up an actions list which you can search with search filters to find the info or particular action you want, with it's associated keyboard combination...you can also add new keyboard shortcuts in the actions list.

Are you on drop box?
I have a 3 part casual audio tutorial on some of the introductory stuff, as well as some other reaper goodies if your interested.
you can use this email blulemon at telus.net to add me to a folder or create a new one with drop box.
Otherwise, I can send you a sendspace link with the files.

Regards
Colin
  ----- Original Message ----- 
  From: Christopher Bartlett 
  To: rwp at reaaccess.com 
  Sent: Tuesday, September 06, 2011 9:31 PM
  Subject: [RWP] Just getting started with Reaper, many questions.


  Hello everyone.  I am coming here starting up my recording/mixing hobby after a couple years out of the game.  I used Sonar, both with the Jsonar scripts and the Dancing Dots Cake Talking scripts.  I am pretty familiar with many of the basic concepts behind using a DAW.  I was getting discouraged by the upgrade costs of that platform.

   

  And lo!  I discovered reaper and ReAccess, and am all excited to dive in and learn how to use this program and accessibility solution.  But either I'm so rusty that the documentation is going over my head, or I'm not finding documentation written with keyboard users in mind and am having trouble getting my brain wrapped around the interface.

   

  So, a few question to get me started.

   

  I have downloaded the user guide and looked at the wiki.  Both seem to be written from the perspective of sighted users.  Is there any documentation written from our perspective, explaining work flow and basic interface concepts like how to move from the track view to other views in Reaper?  How accessible does ReAccess make Reaper?  Are there things we can't do?

   

  The user guide mentions some sample projects, but the URL it gives appears to be out of date, and the samples shown on the wiki are either no longer there, or a project file with no media associated with it.  I'd love to be able to work with a full-fledged Reaper project as I go through the documentation, rather than having to create my own from scratch.  Is there a repository of such data?

   

  Are there any audio tutorials done for screen reader users anywhere?

   

  Finally, I'm coming from Sonar, a DAW I understood at least at an intermediate level.  What concepts translate?  What will I have to relearn in order to make efficient use of Reaper?

   

  Do we have access to the routing matrix I've seen references to?

   

  Has anyone used NVDA's audible mouse tracking to do things like draw automation envelopes?

   

  I saw reference to a generic interface for plug-ins that one can use.  Does this give us the holy grail of access to any arbitrary plug-in?

   

  Ok, you can see I'm eager.  I think that's enough questions for the moment.  Gods below, I can't wait to get through this move and set up my work station again to use this seemingly lovely software.

   

                  Chris Bartlett

   



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