[RWP] How could I do this?

Patrick Perdue patrick at pdaudio.net
Wed Nov 10 01:48:52 EST 2010


That, ironically, is pretty easy to do in Sonar.
Not sure about Reaper either, though I've come up with a bunch of ideas 
for things where having recorded automation at specific points in time 
would be nice.

On 11/9/2010 11:53 PM, Derek Lane wrote:
> I know you can record track automation, but I'm not sure how to record
> the moves at exact points. meaning, if I play with the feedback or tempo
> of a delay, and I record the automation of me doing this, the changes
> are recorded and reproduced exactly as they were recorded, but not
> exactly when they were recorded.
>
>     ----- Original Message -----
>     *From:* Simon Jaeger (Laptop) <mailto:simon4599 at gmail.com>
>     *To:* Reapers Without Peepers <mailto:rwp at reaaccess.com>
>     *Sent:* Tuesday, November 09, 2010 11:13 PM
>     *Subject:* Re: [RWP] How could I do this?
>
>     Yeah, that's what I ended up doing. I don't know any other way to do
>     this, and since nobody else has spoken up, I'm assuming no one else
>     here does either. Wonder if it's possible from a sighted approach or
>     if reaper simply doesn't support this at all.
>     Simon
>
>         ----- Original Message -----
>         *From:* Derek Lane <mailto:derek at pdaudio.net>
>         *To:* Reapers Without Peepers <mailto:rwp at reaaccess.com>
>         *Sent:* Tuesday, November 09, 2010 12:20 PM
>         *Subject:* Re: [RWP] How could I do this?
>
>         put g-snap on each item you want corrected, leave the rest
>         untouched. the only annoying approach is that although you can
>         bypass effects on a track easily enough, it is more complicated
>         to do this for an item short of vey manually disabling each
>         instance of the plugin.
>
>             ----- Original Message -----
>             *From:* Simon Jaeger (Laptop) <mailto:simon4599 at gmail.com>
>             *To:* Reapers Without Peepers <mailto:rwp at reaaccess.com>
>             *Sent:* Tuesday, November 09, 2010 1:12 AM
>             *Subject:* [RWP] How could I do this?
>
>             I normally don't ask questions out here because, quite
>             honestly, I like to figure things out myself. But this one
>             has me stumped.
>             I'm trying to mix down an audio project with some fairly
>             standard effects: low pass filter to get rid of a hum, gate,
>             an autotune plugin called gSnap, a compresser, slight chorus
>             to get a better stereo image, and a free reverb plugin. My
>             problem is this. At a few points, the vocalist uses some
>             nonstandard notes that don't fall into the normal scale,
>             which in this case happens to be b minor. My thought was
>             that I could somehow use automation to fix this. In sonar, I
>             know that turning automation write on and adjusting controls
>             while the song is playing can allow for realtime, automated
>             volume / parameter changes. Since it's kind of difficult to
>             be precise when changing parameters involves clicking a
>             button with NVDA flat review, I stopped the track and tried
>             it that way. Sadly, it didn't work. The scale change
>             affected the entire track from start to finish. So did the
>             change back to the original scale.
>             I even tried bypassing the effect in automation and leaving
>             that note, which was perfect anyway, not autotuned. No go.
>             Anything I changed affected all tracks.
>             I found through some experimentation that adding an effect
>             to a given item puts it before track effects in the chain.
>             That is to say, if I added an autotune effect to a specific
>             item, it would go before anything else. This would work, in
>             theory. But what if I want it gated first, with a high pass
>             filter? What if I don't want autotune first in the chain.
>             I tried pasting separate instances of all the effects on
>             separate items, splitting at the points where there were
>             notes which didn't work under the circumstances. That
>             worked, but I could hear an obvious slight fade where the
>             effects kicked out and back in, and it didn't at all sound
>             professional.
>             So I guess what I'm looking for is a way to decide where the
>             item effects fall in the chain. Either that, or a way to
>             properly control automation. I'm not saying this isn't
>             possible, simply that I have no idea how to do it. Any help
>             would be greatly appreciated.
>             Thanks
>             Simon
>
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