Yes, the voice is determined by only the speaker parameterss all of which are accessible.<br><br>
<div class="gmail_quote">On Wed, May 18, 2011 at 1:30 PM, Jayson Smith <span dir="ltr"><<a href="mailto:ratguy@insightbb.com">ratguy@insightbb.com</a>></span> wrote:<br>
<blockquote style="BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex" class="gmail_quote">Hi,<br><br>I have another question having to do with the voices. Are the voices defined<br>entirely by their parameters or is there some internal model for each voice?<br>
What I'm getting at is, for instance, let's say you started with the Paul<br>voice. Could you, after making lots of adjustments, end up with what was<br>exactly the same as the Betty voice, even though you'd never changed from<br>
Paul? Or does each voice have some internal model, waveform, etc. that makes<br>it unique?<br>Thanks.<br>
<div class="im"><br>----- Original Message -----<br>From: "Corine Bickley" <<a href="mailto:corine.bickley@gallaudet.edu">corine.bickley@gallaudet.edu</a>><br>To: "DECtalk Discussions" <<a href="mailto:dectalk@bluegrasspals.com">dectalk@bluegrasspals.com</a>><br>
</div>
<div>
<div></div>
<div class="h5">Sent: Wednesday, May 18, 2011 6:55 AM<br>Subject: Re: [DECtalk] Modifying DECtalk (was User dictionaries<br>forSpeakwindows)<br><br><br>Dennis was not one to show off. He was interested in how the voice<br>
parameters he has defined could be used to vary voice quality. For<br>instance, was intelligibility decreased with a whispered voice? Humans<br>certainly understand each other when they whisper, and whispering is<br>appropriate in some situations. Dennis was a true scientist and wanted<br>
to understand everything about synthetic voice.<br><br>On Tue, May 17, 2011 at 12:38 PM, Jayson Smith <<a href="mailto:ratguy@insightbb.com">ratguy@insightbb.com</a>> wrote:<br>> Hi,<br>><br>> Just curious, how were the other voices named? What is this thing with<br>
> every<br>> synthesizer that supports this feature including a whisper voice? Is it<br>> seen<br>> as actually useful, or just the developers showing off?<br>> Jayson<br>><br>> ----- Original Message -----<br>
> From: "ebruckert Bruckert" <<a href="mailto:edbruckert@gmail.com">edbruckert@gmail.com</a>><br>> To: "DECtalk Discussions" <<a href="mailto:dectalk@bluegrasspals.com">dectalk@bluegrasspals.com</a>><br>
> Sent: Tuesday, May 17, 2011 6:07 AM<br>> Subject: Re: [DECtalk] Modifying DECtalk (was User dictionaries for<br>> Speakwindows)<br>><br>><br>>> The voices were named by Dennis. Perfect Paul was modeled after Dennis<br>
>> his<br>>> voice before he got cancer and Dr. Dennis was modeled after his voice<br>>> after<br>>> he got cancer. The issue of just using one voice is a process issue it's<br>>> always existed would DECtalk we never tuned old games to last step<br>
>><br>>> On Mon, May 16, 2011 at 1:33 PM, Jayson Smith <<a href="mailto:ratguy@insightbb.com">ratguy@insightbb.com</a>><br>>> wrote:<br>>><br>>>> Changed the subject on this one.<br>
>>><br>>>> Ed, you were talking about focusing on the Paul voice for now. I think<br>>>> that's a good move. In my opinion, whoever gave Paul his name got it<br>>>> right.<br>>>> He's pretty much the perfect DECtalk voice, I think. That having been<br>
>>> said,<br>>>> I think the following goes without saying. As I see it, all nine factory<br>>>> voices should be tuned at least to an extent where they are perfectly<br>>>> understandable. I was going to say they should be pleasant to listen to,<br>
>>> but<br>>>> some people might not think certain voices would be pleasant to listen<br>>>> to<br>>>> for a long time. What this basically means is, no factory voice should<br>>>> produce overload squawks or other undesirable noises when synthesizing<br>
>>> any<br>>>> reasonable text. Obviously once people get into messing with the<br>>>> parameters<br>>>> and creating their own voices, they're asking for it.<br>>>> Jayson<br>
>>><br>>>> ----- Original Message -----<br>>>> From: "ebruckert Bruckert" <<a href="mailto:edbruckert@gmail.com">edbruckert@gmail.com</a>><br>>>> To: "DECtalk Discussions" <<a href="mailto:dectalk@bluegrasspals.com">dectalk@bluegrasspals.com</a>><br>
>>> Sent: Monday, May 16, 2011 12:52 PM<br>>>> Subject: Re: [DECtalk] User dictionaries for Speak windows<br>>>><br>>>><br>>>> > I'm busy today but I will send versions of the user Dic. T<br>
>>> > On in all honesty I can't remember if there were different versions,<br>>>> > but<br>>>> > there certainly weren't many.<br>>>> > One of the main differences in the know of version was I tuned the<br>
>>> > frication<br>>>> > or high-frequency noise is stronger because of signal loss going to<br>>>> > the<br>>>> > transmitters through regular telephone lines. I am slowly working on a<br>
>>> new<br>>>> > version I want your feedback but understand this is a stepwise process<br>>>> > so<br>>>> > I<br>>>> > need feedback on both what you like and what you don't like. Attached<br>
>>> > is<br>>>> a<br>>>> > very short piece of Paul. The way the gains of the vocal track have to<br>>>> > be<br>>>> > tuned I'm only going to focus on Paul or perhaps a different voice if<br>
>>> > you'd<br>>>> > prefer until we get closer to what we want. I'm almost afraid to<br>>>> > mention<br>>>> > something, but I have archived the last research DECtalk version that<br>
>>> > Dennis<br>>>> > was working on when he died, I may try to get it running obviously it<br>>>> > was<br>>>> > never finished. In that regard does anybody know of a utility that can<br>
>>> > convert an old 16 bit sound file into a wave file?<br>>>> ><br>>>> > Mon, May 16, 2011 at 12:12 PM, Jayson Smith <<a href="mailto:ratguy@insightbb.com">ratguy@insightbb.com</a>><br>
>>> wrote:<br>>>> ><br>>>> >> Hi,<br>>>> >><br>>>> >> I downloaded that but it doesn't seem to work for the Speak43 window.<br>>>> >> I<br>
>>> >> assume that means each version of DECtalk has its own dictionary<br>>>> >> format.<br>>>> >> To<br>>>> >> me, that seems a bit weird and breaks forward and backward<br>
>>> compatibility.<br>>>> >> But whatever.<br>>>> >> Jayson<br>>>> >><br>>>> >> ----- Original Message -----<br>>>> >> From: "Alex H." <<a href="mailto:linuxx64.bashsh@gmail.com">linuxx64.bashsh@gmail.com</a>><br>
>>> >> To: "DECtalk Discussions" <<a href="mailto:dectalk@bluegrasspals.com">dectalk@bluegrasspals.com</a>><br>>>> >> Sent: Sunday, May 15, 2011 6:22 PM<br>>>> >> Subject: Re: [DECtalk] User dictionaries for Speak windows<br>
>>> >><br>>>> >><br>>>> >> > Hi Jayson,<br>>>> >> ><br>>>> >> > I know there's a utility to make user dictionaries for the DECTalk<br>
>>> >> > USB, and you can download the files on Access Solutions' website. I<br>>>> >> > don't know if they'd work on the demo Speak windows though.<br>>>> >> ><br>
>>> >> > Alex<br>>>> >> ><br>>>> >> > On 5/15/11, Jayson Smith <<a href="mailto:ratguy@insightbb.com">ratguy@insightbb.com</a>> wrote:<br>>>> >> >> Hi,<br>
>>> >> >><br>>>> >> >> Does anyone know how to create/generate/compile user dictionaries<br>>>> >> >> for<br>>>> >> the<br>>>> >> >> Speak windows? I know back in the days of the DECtalk PC, it<br>
>>> >> >> shipped<br>>>> >> with<br>>>> >> >> software to take a properly-formatted text file and compile it<br>>>> >> >> into<br>>>> >> >> a<br>
>>> >> >> binary<br>>>> >> >> dictionary file. I still have one of those files, and it doesn't<br>>>> >> >> work<br>>>> >> >> as<br>>>> >> >> a<br>
>>> >> >> user dictionary in Speak43. Are there tools out there to generate<br>>>> user<br>>>> >> >> dictionaries, or are they pretty much just internal tools which<br>>>> should<br>
>>> >> >> have<br>>>> >> >> been distributed but weren't? Snoopi, Ed, Corine, can anyone help<br>>>> >> >> here?<br>>>> >> >> Thanks.<br>
>>> >> >><br>>>> >> >> _______________________________________________<br>>>> >> >> DECtalk mailing list<br>>>> >> >> <a href="mailto:DECtalk@bluegrasspals.com">DECtalk@bluegrasspals.com</a><br>
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